Conclusion: Suivre un chemin prédéterminé a l’avantage de nous donner accès à des attaques spéciales, mais il ne faut pas non plus en abuser sous peine d’être grandement affaibli. Cependant, il est nécessaire de posséder un objet spécial avant de les lancer. Il est aussi possible de déclencher des attaques de groupe et de bombarder littéralement les ennemis sous réserve d’avoir adopté une position particulière.
Pros: Combats intéressants et stressants, Personnalisation des héros, Bande sonore variée
Cons: Cinématiques peu immersives, Difficulté élevée, Scénario léger
Conclusion: It’s a solid effort from tri-Ace in the end, and a marked improvement on their other titles this generation, but the solid gameplay is let down by its sometimes overwhelming difficulty and a bland story and world-design.
Excerpt: Guns. Banned in the UK, stylized in Hollywood movies and generally pretty dangerous tools that typically allow one person to hold power over another and sometimes even deal death. That they would be the focus and weapons of choice in Resonance of Fate is no surprise but this certainly follows the flashy side of gunplay that Hollywood so often likes to advocate. The difference here is that you ge3t to control the on-screen action.
Excerpt: Let me say this up front — I like tri-Ace. I usually pick up any game developed by them, even if it appears to be below average. Needless to say, I was excited when, shortly after its Japanese release as End of Eternity , Resonance of Fate was announced for the US on the PlayStation 3 and Xbox 360. For reasons unknown, Resonance of Fate was released exactly one week after the highly anticipated Final Fantasy XIII .
Excerpt: First Impressions My reaction is You know that school of thought that suggests that the best way to teach children how to swim is to just throw them in the pool and hope survival instinct kick ins? This best describe the strategy adopted by Tri-Ace in their latest JRPG. Resonance of Fate is unique, convoluted and demanding. Nothing is straight-forward and for the majority of the game, all battles will be hard fought.
Excerpt: Far in the future, the world has decayed. Toxins have poisoned the air and water, and the Earth’s axis has warped. Unable to adapt to these changes, humans were slowly dying out as a species. Those lucky enough to survive created Basel, a giant machine beneath the earth designed to repair the environment, while also doubling as the only area able to sustain human life. It is here that Resonance of Fate takes place.
Conclusion: There's nothing like Resonance of Fate out there anywhere. Sure, that means this new merging of turn-based and real-time battles has a few stumbles here and there, but for a first effort in an emerging genre, this is one hell of a debut.
Excerpt: , I was excited and skeptical at the same time. The excitement was due to the difference in style; the modernized take on the standard role-playing adventure that once boasted swords and staffs and now features hi-tech weaponry. The skepticism resulted from the following sentiment: “that combat mechanic just sounds totally crazy.