Conclusion: It’s a solid effort from tri-Ace in the end, and a marked improvement on their other titles this generation, but the solid gameplay is let down by its sometimes overwhelming difficulty and a bland story and world-design.
Excerpt: Let me say this up front — I like tri-Ace. I usually pick up any game developed by them, even if it appears to be below average. Needless to say, I was excited when, shortly after its Japanese release as End of Eternity , Resonance of Fate was announced for the US on the PlayStation 3 and Xbox 360.
Excerpt: First Impressions My reaction is You know that school of thought that suggests that the best way to teach children how to swim is to just throw them in the pool and hope survival instinct kick ins? This best describe the strategy adopted by Tri-Ace in their latest JRPG.
Conclusion: There's nothing like Resonance of Fate out there anywhere. Sure, that means this new merging of turn-based and real-time battles has a few stumbles here and there, but for a first effort in an emerging genre, this is one hell of a debut.
Excerpt: , I was excited and skeptical at the same time. The excitement was due to the difference in style; the modernized take on the standard role-playing adventure that once boasted swords and staffs and now features hi-tech weaponry.
Summary: Forget Final Fantasy, make this Resonance your Fate.
Pros: Insanely in depth and original battle system; superb presentation; unique handling of RPG staples like world maps and weapons; balletic John Woo style gun battles stay fresh throughout; good length.
Cons: Newb-crushing learning curve; extreme challenge; level grinding is an outright requirement; voice samples get repetitive quickly; not enough story.