Reviews and Problems with Resident Evil: Operation Raccoon City
Showing 1-10 of 21
Resident Evil: Operation Raccoon City review
25 June 2012
Excerpt: When news of Resident Evil: Operation Raccoon City trickled out, gamers were justifiably excited. After all, who wouldn't want to play a four player, class-based co-op shooter set in the much-beloved Resident Evil universe? The potential for something special was present from the start, and many figured it would be akin to Left 4 Dead for the BioHazard set. Sadly, this isn’t the case.
Pros: The variety of class skills, Laughing at your idiotic AI squadmates, Finishing it and never playing again
Cons: The cover system, Trying to revive someone but picking up a weapon instead, Yourself for buying this game
PS3 Review – Resident Evil: Operation Raccoon City
23 March 2012
Summary: PlayStation LifeStyle’s review of Resident Evil: Operation Raccoon City for the PlayStation 3.
Pros: +/- Interesting online but modes are far too similar, maps are too few.
Cons: - And you thought AI-Shiva was bad? Wait until you meet your new team., +/- Interesting online but modes are far too similar, maps are too few., - New view of Raccoon City is marred by a rather ugly environment.
Resident Evil: Operation Raccoon City review (PS3)
23 March 2012
Excerpt: My team went through a checkpoint door and encountered enemy resistance. I noticed one teammate was absent on the front lines, and looked for her. Naturally, she was running in place, into the locked checkpoint door we had just come through.
Summary: The monstrous mutated scientist stares you down, but you aren't worried: you've got powerful guns at hand and three teammates at your side. But just when you think you know the rules, Resident Evil: Operation Raccoon City breaks them. At first, you can't turn and run; all you can do is slowly back away and shoot.
Pros: A chance to see events from the Resident Evil series from a new angle, Competitive play offers brief thrills
Cons: Intrinsically flawed cover system, Bullet-sponge enemies and scarcity of ammo make for dull action, Stupid AI, All sorts of sloppy details derail the fun
Conclusion: Even with the acknowledgement that past partnerships between east and west have led to mudded affairs, both Dark Void and Bionic Commando doing little to usher in fresh new franchise or reinvigorate a licence, Resident Evil, more so than Street Fighter, is Capcom's defining brand. It's the name that's survived the choppy waters of generational crosses and the tricky task of reinvention to fit the changing tides.
Pros: + Premise is cool. + Versus modes offer some fun.
Cons: - AI is idiotic, on both sides. - Upgrades are fairly useless due to huge recharge times. - Cheap presentation. - Neuters some of the most iconic monsters in games. - Review online server was a mess.