Reviews and Problems with Resident Evil: Chronicles
Showing 1-10 of 29
Resident Evil: The Umbrella Chronicles HD
24 August 2012
Conclusion: The HD collection brings the on-rails action to the PS3 with zombies and leeches and yeti looking things, oh my! The Umbrella Chronicles and Darkside Chronicles keep you entertained with huge worm looking enemies and zombies. Yes, more zombies.
Summary: Resident Evil Chronicles HD Collection is the perfect way to introduce newer fans of Resident Evil to some of the greatest moments from Resident Evil 0, 1, 2, 3 and Code Veronica while also being a competent light gun shooter at the same time.
Pros: Perfect way to introduce new RE fans to the series, Improved Move controls are better than ever
Cons: The camera in Darkside is so shaky that it might cause motion sickness in some players., Button-mapping is somewhat weird and needs to be changed around in the settings., Still looks like a Wii port, so the textures aren't as fresh as they should be.
Summary: If there's one type of game that I love, it's lightgun games. If there's another, it's specifically the Resident Evil series. If there is THREE...well, let's just stop there. The Umbrella Chronicles and Darkside Chronicles in the Resident Evil series were released for the Wii a few years back and...
Conclusion: Concept: Take the Wii shooters, polish the graphics, tighten the gameplay, and make them available for download to PS3 owners
Graphics: Far better than the Wii, but still not up to snuff for most PlayStation 3 titles
Sound: The voice acting is often miserable, but everything is hard to hear over the...
Excerpt: With zombies and other bioweapons stalking every hallway, guns are extremely important to the Resident Evil series. As the follow-up to the spinoff Umbrella Chronicles, Resident Evil: The Darkside Chronicles focuses on shooting everything that comes at you using the Wii remote...
Resident Evil: Chronicles HD Collection PS3 Review
19 July 2012
Excerpt: The Wii is a console that most big companies would simply ignore when releasing a major entry in a key franchise. Companies didn’t trust that the games on the system would sell, and instead opt to put spin-offs on the system to avoid losing mass amounts of money.