Excerpt: For many gamers, both the Resident Evil and Silent Hill series followed similar paths. They were revolutionary when they first came out, giving us a glimpse of how amazing a survival horror title could be, with puzzle solving, fighting, odd camera angles and lots of spooky locations and monsters. And both got slowly better over time. Then however, they both kind of jumped the shark.
Conclusion: Resident Evil 6 has its shortcomings where it comes to the camera angles and the QTEs. They both can be annoying and frustrating at times but they don’t ruin the experience you have when playing the game. As I said before this game is a part of the evolution of the franchise. Most people will be slow to see this and change how they see the Resident Evil franchise. But with amazing graphics and sound design Capcom makes up for those issues.
Excerpt: Capcom’s Resident Evil series used to make you afraid of things that went bump in the night. Now, it exhausts you with so many explosions that those bumps seem like a welcome reprieve. Over the last few entries, Resident Evil has been taking gradual steps from survival-horror into pure action territory. Now, Capcom has made a giant leap with Resident Evil 6 .
Excerpt: Resident Evil’s enemies have evolved in parallel to the series’ pacing: They started off slow, shambling, and scary with the first three before breaking into an all-out run by the fourth and fifth. Resident Evil 6 typical enemies, called J’avo, grow tentacle arms, claw hands, and massive moth wings mid-battle as their limbs are blown off. They’re annoying and remarkable--and yes, that’s about as good an analogy for Resident Evil 6 as you’re going to get.
Pros: The four unique, intersecting plotlines, Improvements to controls, A massive amount of content
Cons: Mostly terrible boss battles, Nearly nonstop quick-time events, Running out of ammo all the time
Summary: Sixteen years ago, Capcom harnessed the still revolutionary technology of the PS1 to unleash the original Resident Evil – a title which helped to establish the survival horror genre and further legitimise the still fledging home console. The game was typified by cheesy production values coupled with a real sense of creeping fear and mechanics which forced the player to think about every bullet spent and the evil which might lurk behind each door animation.
Summary: We can see why some people are upset about the change in gameplay, but we enjoyed Resident Evil 6 despite some flaws. Action fans would do well to check this out. Impressive, but not the masterpiece we hoped for.
Excerpt: There’s no doubt about it. Twin stick controls that allow you to move & shoot at the same time and dive out of the way of attacks; bullets flying around on a regular basis; a plethora of QTEs; something exploding in every other cutscene; vehicle sections; an obsession with spectacle. Yes, the emphasis is firmly on action in the latest Resident Evil. Does that automatically equate to a bad game, though?