Excerpt: For many gamers, both the Resident Evil and Silent Hill series followed similar paths. They were revolutionary when they first came out, giving us a glimpse of how amazing a survival horror title could be, with puzzle solving, fighting, odd camera angles and lots of spooky locations and monsters.
Conclusion: Resident Evil 6 has its shortcomings where it comes to the camera angles and the QTEs. They both can be annoying and frustrating at times but they don’t ruin the experience you have when playing the game. As I said before this game is a part of the evolution of the franchise.
Excerpt: Resident Evil’s enemies have evolved in parallel to the series’ pacing: They started off slow, shambling, and scary with the first three before breaking into an all-out run by the fourth and fifth.
Pros: The four unique, intersecting plotlines, Improvements to controls, A massive amount of content
Cons: Mostly terrible boss battles, Nearly nonstop quick-time events, Running out of ammo all the time
Summary: Sixteen years ago, Capcom harnessed the still revolutionary technology of the PS1 to unleash the original Resident Evil – a title which helped to establish the survival horror genre and further legitimise the still fledging home console.
Summary: We can see why some people are upset about the change in gameplay, but we enjoyed Resident Evil 6 despite some flaws. Action fans would do well to check this out. Impressive, but not the masterpiece we hoped for.
Excerpt: There’s no doubt about it. Twin stick controls that allow you to move & shoot at the same time and dive out of the way of attacks; bullets flying around on a regular basis; a plethora of QTEs; something exploding in every other cutscene; vehicle sections; an obsession with spectacle.