Excerpt: For many gamers, both the Resident Evil and Silent Hill series followed similar paths. They were revolutionary when they first came out, giving us a glimpse of how amazing a survival horror title could be, with puzzle solving, fighting, odd camera angles and lots of spooky locations and monsters. And both got slowly better over time. Then however, they both kind of jumped the shark.
Conclusion: Resident Evil 6 has its shortcomings where it comes to the camera angles and the QTEs. They both can be annoying and frustrating at times but they don’t ruin the experience you have when playing the game. As I said before this game is a part of the evolution of the franchise. Most people will be slow to see this and change how they see the Resident Evil franchise. But with amazing graphics and sound design Capcom makes up for those issues.
Excerpt: Capcom’s Resident Evil series used to make you afraid of things that went bump in the night. Now, it exhausts you with so many explosions that those bumps seem like a welcome reprieve. Over the last few entries, Resident Evil has been taking gradual steps from survival-horror into pure action territory. Now, Capcom has made a giant leap with Resident Evil 6 .
Excerpt: Resident Evil’s enemies have evolved in parallel to the series’ pacing: They started off slow, shambling, and scary with the first three before breaking into an all-out run by the fourth and fifth. Resident Evil 6 typical enemies, called J’avo, grow tentacle arms, claw hands, and massive moth wings mid-battle as their limbs are blown off. They’re annoying and remarkable--and yes, that’s about as good an analogy for Resident Evil 6 as you’re going to get.
Pros: The four unique, intersecting plotlines, Improvements to controls, A massive amount of content
Cons: Mostly terrible boss battles, Nearly nonstop quick-time events, Running out of ammo all the time
Summary: Sixteen years ago, Capcom harnessed the still revolutionary technology of the PS1 to unleash the original Resident Evil – a title which helped to establish the survival horror genre and further legitimise the still fledging home console. The game was typified by cheesy production values coupled with a real sense of creeping fear and mechanics which forced the player to think about every bullet spent and the evil which might lurk behind each door animation.
Resident Evil 6 thrives on its silliness but stumbles when things get serious (review)
1 October 2012
Conclusion: Everything in Resident Evil 6 is bigger, louder, and prettier than its predecessors, but that does not necessarily make it a better game. While it finally embraces the adrenaline-fueled action the series has slowly moved toward for so long, the rest is a schizophrenic mess. Capcom can’t seem to decide whether Resident Evil is a campy blockbuster film (undoubtedly its greatest strength) or a serious reflection on the human condition.
Pros: Unpredictable foes Half the fun of playing a Resident Evil game is seeing how many more viruses and grotesque monsters Capcom can come up with. In Resident Evil 6, the new bio-organic creatures on the block are the C-virus-powered J’avo, a formidable threat thanks to the multiple ways they can instantly mutate and evolve. They can sprout large, bony arms to shield themselves or long legs to jump great distances. Your tactics in battle constantly change to counter thei...
Cons: Identity crisis For some bizarre reason, Capcom tries to offset the over-the-top action and humor of Resident Evil 6 with serious and dramatic moments in the narrative. This results in jarring tonal shifts like when Jake goes from being a badass mercenary without a care in the world in one chapter to a tortured soul with daddy issues the next. I understand the need for illustrating character growth, but this is Resident Evil, a series that prides itself on its ridicul...
Summary: We can see why some people are upset about the change in gameplay, but we enjoyed Resident Evil 6 despite some flaws. Action fans would do well to check this out. Impressive, but not the masterpiece we hoped for.