Summary: When you first start playing Resident Evil 6 , it looks like it might almost be a joke, perhaps a stealthy parody of big-budget action videogames. It begins in the aftermath of an explosion, seen from a first-person perspective, and the entire introductory sequence is littered with quick-time events. There is a helicopter. At first, things look bleak. Is this what Capcom's legendary survival horror series has become?
Summary: With Resident Evil 6, a once-mighty series makes another stumble. From a production standpoint, this atmospheric third-person shooter (this is no survival horror game, certainly) hits a number of high notes, weaving multiple stories into a single narrative that you untangle from different perspectives. It's unfortunate that actually interacting with Resident Evil 6 is an excruciating chore.
Pros: Intriguing narrative structure, Great voice acting and action-packed cutscenes draw you into the story
Cons: Loads of bad, overlong quick-time events, Excruciating overemphasis on mediocre set piece events, Ruins the pace by constantly ripping control from you, Poorly executed scripted events lead to unavoidable deaths
Excerpt: It's uncanny how much Resident Evil (RE) has in common with the Silent Hill (SH) franchise, despite having a fundamentally different approach to the Survival-Horror genre. Both games used clever means to overcome the PlayStation's hardware limitations. SH employed fog to limit draw distance, whereas RE leveraged the claustrophobic environs of a mansion to reduce rendering complexity. These clever workarounds eventually went on to define the franchises. Deja Vu, Anyone?