Summary: There are few things more satisfying than planting explosive charges around the base of a massive structure and then stepping back a safe distance, before detonating them. The resulting chaos -- the crumbling of steel and concrete, bathed in a cloud of smoke and ash -- is nothing short of orgasmic. Voliton's Geo-Mod technology, used in 2009's Red Faction: Guerrilla was kind of like the Kama Sutra of in-game destruction.
Conclusion: Borrowing inspiration from the past titles, Sideway New York was able to carve out its own path within the realm of the platformer. While this title can easily be looked over by many, it’s one of those gems that make you take a step back to enjoy the simplicity of gaming. Whether or not this title will spawn sequels or prequels in the future is up to the powers that be.
Conclusion: Sideway: New York is a refreshing take on one of the industry’s oldest genres. Things can get frustrating (boss fights) and the music (unfortunately) gets really repetitive, but the overall gameplay experience is definitely one worth experiencing. It’s just too bad that the cooperative gameplay isn’t anywhere near as refined as the single player mode.
Conclusion: Sideway: New York is unlike anything you'll have ever played. For this fact alone, it's worth a look. Even if the platforming itself is floaty, and later levels fail to inspire the same 'wow' reaction that early ones do, this is an interesting addition to the PSN. The graffiti aspect is more than simply a gimmick, and with such a distinctive art style platformer fans should definitely give Sideway: New York a try.
Conclusion: Sideway’s art style is terrific. In addition to a diverse set of enemies, everything that moves is animated with a slick graffiti touch, as if it’s been sprayed on the wall in real time. The particle effects in particular add a lot to the experience. For example, when Nox leaps off of a bounce pad, you see him sprout wings at the apex of his jump, but they’re made to look as if the brick was just tagged with the design.
Excerpt: Imagine for a second that graffiti on the walls of a building in the back alley was more than just graffiti, but rather a living breathing world full of colorful characters, nasty monsters, and puzzling...
Pros: + Nice art style, + Unique changing perspective, + Rather fun game play
Cons: Checkpoints donÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t reset puzzles, The music gets old FAST, Later platforming can become bothersome
Conclusion: Sideways: New York separates itself with it gravity tricks and keen aesthetics, but comes charging back to the pack with its mediocre gameplay and slightly repetitive content. There's a lot of nice glitz here but not much substance.