Summary: There are few things more satisfying than planting explosive charges around the base of a massive structure and then stepping back a safe distance, before detonating them. The resulting chaos -- the crumbling of steel and concrete, bathed in a cloud of smoke and ash -- is nothing short of orgasmic. Voliton's Geo-Mod technology, used in 2009's Red Faction: Guerrilla was kind of like the Kama Sutra of in-game destruction.
Excerpt: There are times when Red Faction: Armageddon is great: when you're firing rockets at the pillars supporting a bridge and watching the Martians on top get swallowed by rubble, or using the Magnet gun to send an explosive barrel into an alien-infested structure and creating a firework display of bodies and debris. But outside of these isolated instances, Armageddon doesn't have a whole lot to offer.
Excerpt: Red Faction is a successful middleweight franchise that's built its reputation on doing one thing extremely well: the wholesale destruction of the world around you. With a high-tech mix of mining, terraforming, and open warfare, every game in the series furnishes you the tools and an excuse to blow things up in grandiose, spectacular ways.
Conclusion: What you really want to know though is - is it worth buying? We'd say yes. The campaign is a decent length, and there's stuff in place to encourage re-plays. Ruin needs some work done to it, but Infestation has plenty to offer as well. In terms of value, this is actually pretty good, which is not something you can say for all games.
Excerpt: I don't want to waste any time here, I'm just going to tell you that Red Faction: Armageddon is fun. No matter what else I say about the game, I want you to know that above all else I had fun from beginning to end, and that's what really matters. The Red Faction series has always made its mark on gaming by using its surprisingly robust physics engine that allows you to alter the terrain in any way you desire, which up to this point has pretty much consisted of blowing...
Excerpt: I really mean it this time… I will not fall into the same trap again. Unlike the last Red Faction outing almost exactly two years ago , I’m not going to let a single “get your ass…” (well, you know) joke creep its way into this review. Yes, Red Faction: Armageddon takes place on Mars and yes, the game delivers the same thrills it always has with its new destructible environments, fascinating weaponry and enemies.
Excerpt: First Impressions My reaction is What I remember fondly about playing Red Faction: Guerilla was the sheet mayhem and destruction that I could cause in that game. So naturally I jumped at the chance to play THQ’s Red Faction: Armageddon to see how things had come along since the original game.
Excerpt: THQ has quietly gotten into the habit of releasing some quality games over the last couple of years. The publisher that was once best known for releasing licensed kids and WWE games has put together an impressive stable of hit franchises. At the head of this packÂ is the Red Faction series.
Excerpt: bucked the first-person tradition of Volition’s previous Red Faction and Red Faction 2 shooters by letting players loose in an open-world sandbox environment while pulling the camera view out to a third-person perspective. Guerrilla continued the series’ signature world destruction feature, however, but vastly improved this aspect by allowing players to literally bring buildings and structures crashing down by removing their supports, or simply by smashing them to bits,...