Reviews and Problems with Ratchet & Clank Trilogy
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6 September 2012
Excerpt: Ratchet & Clank is one of this industry’s most positive franchises. I use the word “positive” because it’s almost impossible to say anything against it; no anti-game activists will freak out over excessive violence, fans typically get what they want, and just about
Summary: The Lombax/robot partnership has been going for over ten years and isn't showing signs of slowing down so now is a great opportunity to see how it all began before the re-imaginating of the origin story with the new game and movie next year.
Pros: Gameplay holds up well, Lots of content for the price, Addicting gameplay
Cons: Low-quality cutscenes, Performance glitches, Some awkward controls
Excerpt: I think platform characters are often good inspiration for us all. Whatever happens in their universes, these cartoon characters always seem to have a smile on their face. Look at Ratchet as a role model – whatever his troubles, he just keeps on smiling, and the Ratchet & Clank series is one that...
Excerpt: It’s the year 2002: Queen Elizabeth II’s golden jubilee, Kelly Clarkson wins the first ever Idols contest and two rather unlikely interplanetary crime fighting heroes make their debut into gaming history on the PlayStation 2.
Conclusion: It’s not hard to see why the Ratchet & Clank games were such a hit during the PS2’s life. Their focus on combat and creative weaponry was a great gameplay foundation, but it was all the additional touches that helped make them special.
Summary: Ratchet & Clank Trilogy is a largely successful port of the much-loved action platformer. Looking on them in 2014, though, the flaws are more apparent, and the a couple of design decisions don't translate to the Vita all that well.
Pros: Strong platforming basics, a constant stream of varied weaponry with a strong physical presence, clever arcade-like level design, nice visuals, Secret Agent Clank.
Cons: The storytelling is tired and the writing dreadful, the camera is frustrating, there are clumsy precision platforming elements, and strafing is mapped to the rear touchpad.