Conclusion: A lot of games, even the better ones, fail to provide bold contrast and any particular invention in level design. Tools of Destruction isn't necesarilly bursting free from this hold, and anyone familiar with the series will feel some common threads, but the times it does feel excitingly original are show-stoppers. I love the inside of the space station, where the walls are various 3D representations of remarkable landscapes.
Ratchet and Clank Future: Tools of Destruction Review
8 April 2009
Summary: Insomniac's second PS3 title gives a sense of realism to the word "Future". You will be immersed in an incredible environment, and captivated with an interesting storyline. The game is nothing short of astounding. If you have a PS3, get this game.
Pros: Amazing storyline, Pixar-like graphics in real time, Best platformer to date on any console
Ratchet & Clank Future: Tools of Destruction – Review
20 July 2008
Excerpt: A warm plate of comfort food in electronic format, Insomniac’s Ratchet & Clank Future: Tools of Destruction makes its debut on PS3 to establish a foothold in the action-platformer genre while rounding out the shiny machine’s unimpressive software selection. It’s a welcome entry, but at this point I’d be willing to bet most players know what to expect from it.
Excerpt: According to a stat I just made up with little to no research (I'm in a lazy mood), the Ratchet & Clank series is the highest rated series on our site. The original came out strong and, except for Deadlocked , managed to improve with each sequel. After a short jump to the PSP, the gear-head Lombax and his tiny metal counterpart have finally made their next-gen debut and, once again, improved on an already amazing experience.
Ratchet & Clank Future: Tools of Destruction Review
24 June 2008
Excerpt: A lack of reasons for PS2 owners to upgrade to the more expensive PS3 is often said to be why Sony's latest console isn't performing as well as everyone predicted. Big name Sony franchises simply haven't been appearing on the PlayStation 3 as regularly as we all thought they would, with Sony focussing on new properties such as Resistance, Heavenly Sword and Motorstorm.
Summary: Parents need to know that this game has heavy doses of cartoon-like violence. Players destroy bad robots and kill evil aliens using science-fiction weaponry that includes a thermonuclear rocket launcher, rapid-fire razor blades, and an electric whip. Defeated robots disappear in small explosions and bested aliens wink out of existence in a flash of light, sometimes leaving behind puddles of green or orange blood.
Excerpt: I've enjoyed the Ratchet & Clanks series since, well, since the game was simply called Ratchet & Clank. I've loved the shooter meets platform gameplay, twisted alien worlds, and great sense of humor, as have a lot of other gamers. Now with Ratchet & Clank Future: Tools of Destruction (henceforth referred to as ToD to save you from having to read that enormous title more than once), the long-running series has finally made its next-gen debut.
Ratchet & Clank Future: Tools of Destruction (PS3) Review
18 April 2008
Summary: I guess this is the part where I admit that by the end of the game I was getting a bit bored with the 'always the same' gameplay. You run around an environment that looks large but really isn't, smashing crates and shooting enemies, for level after level. The new weapons offer a bit of variety in how the enemies die, but almost none in how you approach the battle: point and shoot, win, repeat.