Summary: Prior to moving towards a more multiplatform approach, Insomniac Games was responsible for two extraordinary franchises for the PlayStation 3: 'Resistance: Fall of Man' and the 'Ratchet & Clank' future series. While the former was a heavy focus on a more mature first-person shooter theme, the latter delivered action platforming at its best.
Excerpt: Ratchet and Clank: Into the Nexus walks a narrow line as a sequel. It feels like you expect a Ratchet and Clank game to feel with the same exceptional weapons, enticing upgrades, and charming characters. Yet Into the Nexus also constantly surprises with a ton of new ideas that are never overused. It opens with Ratchet and Clank transporting the space witch Vendra Prog to prison.
Summary: For whatever reason, the Ratchet & Clank series never really grabbed me during the PlayStation 2 era. Maybe I was spending too much time playing Jak and Daxter (or perhaps I was adverse to games with ampersands in their titles) and the million other mascot platformers at the time, but it took me quite a while to get into it. Once I did however, I found out I was missing quite a bit.
Conclusion: Concept: Ratchet and Clank must battle an inter-dimensional threat in this true-to-form sequel that packs a big (albeit short) punch
Graphics: The series shows its age in the texture work and character models. Regardless, the level of visual destruction is impressive, often covering the screen with explosions, particles, and flying nuts and bolts
Sound: The soundtrack is playful and energetic.
Conclusion: Nexus may not be long, but it’s steeped in Ratchet & Clank special sauce. The characters are offbeat and funny, the story is well-paced, the art direction is distinctive and above all else it’s a blast to play, with always evolving gameplay and an ever-escalating arsenal. A great swansong for the series on PS3.
Pros: Weapons and upgrades, Jetpack!, Great sense of humour, Challenge mode