Reviews and Problems with Ratchet & Clank Future: A Crack in Time
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Ratchet & Clank: A Crack In Time
6 October 2011
Conclusion: For kids, Ratchet and Clank Future: A Crack in Time is one of the few games that will actually be fun to play and watch. It’s not like what we grew up on; this has a true plot, a true story, and it’s actually entertaining. It’s improved upon the previous Ratchet and Clank platforming formula, and has excellent pace and a lot of secondary games to play, from finding all the Zoni to competing in a galactic tournament.
Excerpt: Keeping a series fresh whilst still satisfying your core fans always becomes tricky and the furry and robot ones last adventure The Quest for Booty was an average encounter bringing little new to the series (bar plot) and being far too short. It seems that we’ve been waiting an age for more action and A Crack in Time really needed to give the whole series a boost.
Summary: Ratchet & Clank: A Crack in Time will continue to bring the experience of playing your own computer generated animation movie. Expect all the laughs and witty banter of a Ratchet and Clank title, as you enjoy all-new space gameplay that gives players the opportunity to engage in space battles, explore the surrounding star system, and discover hidden items and collectibles.
Summary: A Crack in Time is a well crafted platformer boasting hilarious dialogue and addictive gameplay. While it doesn't make any radical changes to the formula, both fans and newcomers will have a blast out of it.
Pros: The hilarious dialogue and cutscenes, The user friendly, pick-up-and-play style mechanics, The awesome weapons, gadgets, and environments
Cons: The fact the gameplay can at times become repetitive, The occasional frustration in the puzzle and platforming elements
Excerpt: It’s surprising how many Ratchet and Clank games there have been over the years. To my count this is the seventh Ratchet and Clank game, eighth if you count the shorter PSN title. A series that grows that long in the tooth can have a tough time keeping things fresh and fun for newcomers, while at the same time pleasing long time fans, so how did Insomniac do? At the end of the last game *spoiler* you may remember that Clank was seemingly kidnapped by Zoni.
Summary: Ratchet and Clank first made an appearance on the PlayStation2 in 2002. It introduced the world to an impulsive and brash Lombax of the planet Veldin, along with his helpful robot mechanic named Clank. Now in their third outing on the PS3, our heroes must once again save the Universe from the evils of Dr. Nefarious and his hordes of minion thugs.
Pros: Fantastic visuals and environments, A platforming camera that works, A huge adventure that's fun and interesting
Cons: Space travel doesn't feel quite right, Easy to plummet to death even on easy
Excerpt: Ratchet & Clank Future: A Crack in Time concludes the future trilogy of the titular Sony mascots. Created by Insomniac, the game runs on the developer’s latest self-titled engine – but maybe if you’re reading this review, you could care less about that? In the end, holding up Ratchet & Clank to such critical analysis feels about as relevant as a post-modernist reading of Ice Age 3: Dawn of the Dinosaurs.
Pros: Endearing heroes, entertaining villains and comical cameos. In short, everything needed to make this a cheerful and charming conclusion to the trilogy. User-friendly controls are introduced and explained with patience and care. Looks great.
Cons: Again. The space travel component of the game doesn’t add anything except frustrations: Space is a distracting sandbox in what should be a linear platformer. Young’uns might need a bit of help with some of the puzzles presented to Clank.