Reviews and Problems with Ratchet & Clank Future: A Crack in Time
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Ratchet & Clank: A Crack In Time
6 October 2011
Conclusion: For kids, Ratchet and Clank Future: A Crack in Time is one of the few games that will actually be fun to play and watch. It’s not like what we grew up on; this has a true plot, a true story, and it’s actually entertaining. It’s improved upon the previous Ratchet and Clank platforming formula, and has excellent pace and a lot of secondary games to play, from finding all the Zoni to competing in a galactic tournament.
Review: Ratchet and Clank Future: A Crack in Time PS3
10 March 2010
Excerpt: Ratchet and Clank hold a special place in a lot of gamers' hearts: the combination of great characters, fantastic writing, clever puzzles and top-notch platforming make the series one of the few that can be enjoyed by hardcore and casual gamers alike.
Summary: It should surprise no one that a new entry in the Ratchet & Clank series is filled to the brim with inventive weapons, stellar production value, and top-notch platforming. A Crack in Time maintains the quality the series is known for, and throws some new elements into the mix. Ratchet’s hover boots make it quick and easy to cover ground, and the Clank sections are the best puzzles seen in the series to date.
Excerpt: Keeping a series fresh whilst still satisfying your core fans always becomes tricky and the furry and robot ones last adventure The Quest for Booty was an average encounter bringing little new to the series (bar plot) and being far too short. It seems that we’ve been waiting an age for more action and A Crack in Time really needed to give the whole series a boost.
Excerpt: The Ratchet & Clank series is consistently excellent, yet oddly underexposed. It hasn't quite attained the level of ridiculous public acclaim that other, similar games have; while Sony is fully aware that Ratchet is a flagship series, it doesn't seem to get the same level of multimedia blitz that its other major franchises do.
Excerpt: Pokémon — love it or hate it, there’s no denying the sheer scale of the phenomenon. With 175 million titles sold worldwide, only the Mario franchise can boast higher figures, and everyone’s favourite Italian plumber has been around for 15 years longer than the electric rodent, and appeared in roughly 200 more titles. This incredible/terrifying success is in no small part thanks to Nintendo’s canny marketing strategy.
Ratchet and Clank Future: A Crack in Time (PS3) Review
21 February 2010
Summary: If there’s one point I can get across about Ratchet and Clank it’s this: Ratchet and Clank doesn’t do anything revolutionary, but it does a lot of things very well. A Crack in Time has great shooting mechanics, great platforming, and even great puzzles. The voice acting is great and the graphics, while not as amazing as they were in 2007, still hold up and look very unique compared to all of the warfare games that flood the market.
Excerpt: Ratchet & Clank Future: A Crack in Time hasn't seen quite the amount of hype and attention as past games in the series. As a long-time fan of the games, I'm a bit disappointed at the lack of attention, but at the same time understand it. The series has, for the most part, followed a steady path through the action-platformer genre with very few major deviations to the formula. This may lead some to see the series as formulaic, which in some respects is true.