Review: Ratchet & Clank: Full Frontal Assault comes up empty on PS Vita
28 December 2012
Excerpt: When the original Ratchet & Clank: Full Frontal Assault came out for PlayStation 3 last year, it provided a twist on the usual formula for the Insomniac Games series, going more for a RTS defensive style setup instead of the straightforward approach. While I can appreciate the idea of changing a little something in a series to keep it from wearing out its welcome, I just couldn't grasp what Insomniac had in mind for this one.
Excerpt: has gone through a bit of an identity crisis lately. Which isn’t to say the games that have strayed from the standard formula have been bad; they've just been different. Granted, they may be subpar in some respects, especially when compared with the cream-of-the-crop R&C titles, but hey, Insomniac is trying something new. …I’m just not sure implementing a strategy mechanic was the fresh take they should’ve adopted. I question that.
Excerpt: Every now and then a piece of entertainment comes along to remind you that you’re not a kid anymore. I recently got that reminder from Ratchet and Clank: Full Frontal Assault. The visual style is very cartoony, which in and of itself is fine, but when paired with “LOLs (pronounced ‘ell-oh-ell’)” in the dialogue it just makes me feel old.
Summary: Parents need to know that Ratchet & Clank: Full Frontal Assault is an "Everyone 10+"-rated action game built on comic violence. As with other Ratchet & Clank games, these games involve silly weapons (alien in nature) and zany enemies that are usually robotic or creature-like. There is also humor and mildly crude references in the game, too, and a gun that gives off a loud belch.
Excerpt: I like Ratchet & Clank: All 4 One , and I like Ratchet & Clank: Full Frontal Assault . What I really want, though, is another full-blown platforming adventure where I always have a weapon once I find it, the levels are new all the way through the game and everybody is more concerned with designing for solo play. Until then, though, Full Frontal Assault is fun, even if a focus on multiplayer isn’t what I wanted out of the series.
Pros: Multiplayer is very fun, feels like a
Cons: Weapon leveling is persistent but weapons themselves are not, single-player feels like training for the multiplayer
Conclusion: I came into this review with a lot of harsh thoughts based on what amounts to “You took my single player away from me.” But after examining what was accomplished, and what was released at a decent price range ($19.99) for the package, I am kinda seeing the value in Insomniac’s latest R&C experiment.
Review: Ratchet and Clank launch a Full Frontal Assault on tower defense games, with above average results
9 December 2012
Excerpt: For the longest time, Insomniac Games followed a typical, yet highly successful, formula with its Ratchet and Clank games, through third-person adventures that offered a wild variety of weapons, fabulous level designs and plenty of engaging scenarios – as well as some laughs from Captain Qwark. But as of late, the team's been tweaking with said formula, and while the games still remain a delight, they're not entirely following the same route. For instance, last year's...