Reviews and Problems with Ratchet & Clank: Full Frontal Assault
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Replay value 7
Ratchet & Clank Full Frontal Assault
Family Friendly Gaming
17 February 2014
Excerpt: Sony likes to brag in their press conferences that they are edgier, and grittier than their competition. They brag that they did it their own way. I understand that to mean they are less family friendly, and they arrogantly think they know better than God. Take Ratchet & Clank Full Frontal Assault for example. Sony tries to call this game family friendly. We use guns to shoot and destroy thousands of characters. Does that fit into your definition of family friendly?
Excerpt: has gone through a bit of an identity crisis lately. Which isn’t to say the games that have strayed from the standard formula have been bad; they've just been different. Granted, they may be subpar in some respects, especially when compared with the cream-of-the-crop R&C titles, but hey, Insomniac is trying something new. …I’m just not sure implementing a strategy mechanic was the fresh take they should’ve adopted. I question that.
Excerpt: Every now and then a piece of entertainment comes along to remind you that you’re not a kid anymore. I recently got that reminder from Ratchet and Clank: Full Frontal Assault. The visual style is very cartoony, which in and of itself is fine, but when paired with “LOLs (pronounced ‘ell-oh-ell’)” in the dialogue it just makes me feel old.
Summary: Parents need to know that Ratchet & Clank: Full Frontal Assault is an "Everyone 10+"-rated action game built on comic violence. As with other Ratchet & Clank games, these games involve silly weapons (alien in nature) and zany enemies that are usually robotic or creature-like. There is also humor and mildly crude references in the game, too, and a gun that gives off a loud belch.
Conclusion: I came into this review with a lot of harsh thoughts based on what amounts to “You took my single player away from me.” But after examining what was accomplished, and what was released at a decent price range ($19.99) for the package, I am kinda seeing the value in Insomniac’s latest R&C experiment.
Excerpt: I like Ratchet & Clank: All 4 One , and I like Ratchet & Clank: Full Frontal Assault . What I really want, though, is another full-blown platforming adventure where I always have a weapon once I find it, the levels are new all the way through the game and everybody is more concerned with designing for solo play. Until then, though, Full Frontal Assault is fun, even if a focus on multiplayer isn’t what I wanted out of the series.
Pros: Multiplayer is very fun, feels like a
Cons: Weapon leveling is persistent but weapons themselves are not, single-player feels like training for the multiplayer
Ratchet and Clank: Full Frontal Assault (PS3) - Review
7 December 2012
Excerpt: They say hindsight is 20/20, and it seems to be especially true with game reviews. Last year I played and reviewed Ratchet and Clank: All 4 One ... and I liked it! I gave it a pretty good score at the time, but as I look back over my review history, it's one of the titles I really, really wish I'd have been more critical towards.