Summary: Tactical role-playing games gained a more mainstream momentum with titles such as Final Fantasy Tactics and Fire Emblem on the Nintendo DS due to their bright, friendly graphics and user friendliness. After more notable hardcore strategy RPGs came onto the scene, the whole genre (along with most traditional Japanese RPGs) abruptly got neglected in favor of the new influx of Western RPGs that often includes a focus on action-oriented gameplay and flashier graphics.
Summary: Despite the genre cohesion, Rainbow Moon fails to delve into either genre completely; its limited narrative and unchanging core battle mechanic, although accessible, hold backs this game’s potential.
Pros: Interplay between the looting, leveling and crafting systems, Visually distinctive
Excerpt: Baldren is not popular on Rainbow Moon . Searching for his nemesis Namoris in a mysterious forest full of inter-dimensional portals, he finds himself taken by surprise and knocked into one of the gateways, transporting him to the titular planet. Unfortunately he has not travelled through the portal alone, having been followed by an army of fiendish monsters and thus earning the ire of the local townspeople.
Summary: Between single-player campaigns that only last three or four hours to products with little to no replay value, game length has become a hot button issue over the last few years. And for good reason, because everybody wants to get the most amount of game for their buck. But sometimes you need to be careful what you ask for. Rainbow Moon delivers hundreds of hours of gameplay, but that doesn't mean it's worth the money.
Excerpt: Although you'd be forgiven for thinking that PSN exclusive Rainbow Moon sounds like some Sailor Moon spin-off, it’s a tactical role-playing game. Rainbow Moon is a fairly typical take on the genre: You’ll be spending a lot of time moving your chess pieces around a grid, taking turns, trading MP for spells and thwacking bees --a lot of them-- with swords. In the game, you step into the boots of hero Baldren.
Pros: Mix of random and forced encounters, Mix of strong and weak enemies, Fast paced battle system
Cons: Being punished for making mistakes, Slow pace of the game, Useless game mechanics
Summary: With two companions dead and an oozing blob quivering ominously nearby, the odds are heavily stacked against you. One ectoplasmic belly flop can instantly undo all of your hard-fought slaying. In situations where your back is against the wall, Rainbow Moon envelops you with its tactical delights. But such moments are rare. The pieces that provide the foundation for this strategy role-playing game are competently executed, but never coalesce into something substantial.
Pros: Lots of content, Killing difficult foes is exciting
Cons: Shallow combat, Tedious upgrade system, Little motivation to keep playing
Excerpt: I normally have an eye out for anything Strategy RPG-related coming to consoles or the PC, but Rainbow Moon completely missed my radar until about a week or so before it arrived on Sony’s PSN as a downloadable-only title. I had no idea the game was developed by SideQuest Studios, the people that brought us the beautiful-looking and exciting-to-play Soldner-X series. My feelings were mixed towards Rainbow Moon before I played it.
Excerpt: S'il y a bien une chose que l'on ne s'attend pas à voir sur le PlayStation Network, c'est bien un tactical RPG. Pourtant, Rainbow Moon débarque tout penaud sur nos PS3, avec la belle promesse de nous offrir plus de 40 heures de jeu pour 12,99 €. Vraiment ?
Summary: Fort d'un système de combat classique, mais très solide, et, plus globalement d'un gameplay piochant des éléments aux diverses familles de RPG , Rainbow Moon réussit à se montrer sérieusement accrocheur. Hélas, il faudra se montrer assez persévérant pour apercevoir cette facette du jeu et passer outre un background trop léger, entre un scénario sans intérêt et un character design sans saveur.
Pros: Système de combat très accrocheur à terme, Riche et profond, Belle durée de vie, Un certain charme
Cons: Il faut s'accrocher au début, Histoire sans grand intérêt, Character design insipide, En anglais uniquement