Rainbow Moon PS Vita Review: addictive grind in portable form
4 December 2013
Summary: The portability of Rainbow Moon makes the game that much more attractive, allowing for addictive grinding in convenient spurts that the PS3 version couldn't allow. The retro presentation and leveling systems work in tandem extremely well, even if the narrative-less grind to max level will take a while.
Summary: Tactical role-playing games gained a more mainstream momentum with titles such as Final Fantasy Tactics and Fire Emblem on the Nintendo DS due to their bright, friendly graphics and user friendliness. After more notable hardcore strategy RPGs came onto the scene, the whole genre (along with most traditional Japanese RPGs) abruptly got neglected in favor of the new influx of Western RPGs that often includes a focus on action-oriented gameplay and flashier graphics.
Excerpt: If I'm being honest, Rainbow Moon left me slightly disappointed. Mind you, the game was almost perfect. No, what truly makes me sad is that more companies aren't putting this sort of effort into their product. Granted RM is that sort of guns-blazing, swing for the fences or strike out, all or nothing, this is our one chance to make it attempt. However, it's a great one. Moon comes from a rather small development company by the name of SideQuest Studios.
Summary: Despite the genre cohesion, Rainbow Moon fails to delve into either genre completely; its limited narrative and unchanging core battle mechanic, although accessible, hold backs this game’s potential.
Pros: Interplay between the looting, leveling and crafting systems, Visually distinctive
Excerpt: The concept of grinding – repeating the same exact actions for small gains – has never been an idea I was terribly fond of. In terms of narrative, it might make sense that your characters hit a virtual wall, one where their opponents are more seasoned, but it never makes sense to us, the players. Once you’ve found yourself grinding, you’re no longer playing for enjoyment; the game has changed the rules and now you’re just trying to keep pace.
Summary: Despite having some control issues, Rainbow Moon gets most of the core gameplay right. Unfortunately, the game's horrible pacing and insane difficulty makes this impossible to recommend. This would have been a better product if the developers weren't so preoccupied with microtransactions! This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on. However, that does not always apply to classic/retro games.
Excerpt: Baldren is not popular on Rainbow Moon . Searching for his nemesis Namoris in a mysterious forest full of inter-dimensional portals, he finds himself taken by surprise and knocked into one of the gateways, transporting him to the titular planet. Unfortunately he has not travelled through the portal alone, having been followed by an army of fiendish monsters and thus earning the ire of the local townspeople.
Excerpt: Les amateurs de Tactical-RPG se rappellent encore avec une douce nostalgie de leurs premières partie sur Fire Emblem, Tactics Ogre, Final Fantasy Tactics, Vandal Hearts ou plus récemment encore, l'excellent Disgaea de Nippon Ichi. Dans de nombreux cas, le T-RPG dispose d'une base de gameplay unique que ne varie que très peu d'une production à une autre, pouvant de ce fait instaurer une certaine lassitude.
Conclusion: Technically Rainbow Moon is fine. Everything is rendered with appropriate detail and clarity, and the game runs very well. My real problem is with the art which is a cross between generic fantasy and Xbox Live Avatars, which doesn’t click with me at all. There is still a decent sense of humor and life to the world and it’s probably for the best that it’s not another anime fantasy game, but it doesn’t change the fact that I found the art unappealing. The music is the...