Summary: This game is child's play. For a game that was a winner of more then 20 E3 awards it wasn't that hard to beat. The graphics were like Fallout. The controls could use some adjustments and the weapons could have used some upgrade perks. If I had to rate this with 10 stars it be a 3 star rating. This game could have been better, no it should have been better.
Summary: Given the source of this game, I expected better. Play was okay while it lasted, but the game is much too short. Without spoiling it with details, the end was a complete disappointment. It was as if the game was rushed to release and feels unfinished. Once you finish, that's it, no going back through and exploring the world more.
Summary: Rage isn't necessarily a bad game, but it feels directionless for most of the game. Visually, one is led to believe this will be an epic, open-world adventure through a post-apocalyptic world. What we are ultimately given is a series of fetch quests in a linear environment that never utilizes the full potential Rage has.
Summary: This was the biggest letdown of a game I've played in a while. Looks like id software bought the background and buildings from fallout only to create a ridiculous post-apocalyptic western caper. The characters are so over the top (monocle wearing mayor, WWII German hat wearing chemist, etc...) and the story so boring (oh, I just rescued you from a two hundred year stasis...
Summary: As the title hints at I had high hopes for Rage. It is the best looking PS3 game since God of War 3, has John Goodman voice acting and the first person shooting is great. I do not enjoy driving games. Never have and likely never will. The driving portion of Rage is enough to annoy me to stop playing it. About 4 hours in there are some racing scenes required to advance the story and I was frustrated beyond belief by them.
Summary: I read in a Game Stop review how this was going to be a revolutionary game. That the world would be completely open and you could go anywhere etc... This is so far from the truth. First, if you ever played Red Faction Guerrilla that is an example of an open world game. Almost anything you shoot or use the AX on will be damaged or will come crumbling down or blow up (bridges, buildings, vehicles gun turrets, etc...).
I would have been so much more satisfied with another Quake.
<Anvil.Chorus> "Socio-Techno-Observo", Amazon
21 October 2011
Summary: I just finished RAGE campaign and was amazed at how quick of a play it was. Pretty disappointing. The RPG aspect of the game is worthless. There is simply no need for it. The gameplay is linear: run down corridors, shoot stuff, and return for a reward to upgrade your vehicle and buy more ammo. You cannot see your health while playing to know how low you are. Most combat situations are just going through the combat motions.
Summary: Like many I was also anticipating Rage's arrival (PS3) in the hope that it would re-enliven the genre. The in-depth reviews here do cover the majority of the positives, albeit I don't quite understand the glowing "best ever" statements heaped on this title. I have two main issues with this title that finally pushed me over to the negative side overall with regard to my rating: Rage is beautifully rendered, that is if you can train your eye to live with the massive...