Summary: It's been quite some time since id Software released a brand-new hatchling into the world. DOOM and Quake have kept it relevant through the years, but there's a new four-letter name on the cards, and that name is RAGE . It's been four years since RAGE first reared its head as an id Tech 5 tech demo, and expectations for the game have most certainly been high.
Excerpt: After spending just a few hours in Rage’s world, we were overcome with a feeling not just rare in videogames but in any work of fiction: We actually wanted to live there. It’s a more comfortable version of Mad Max, with all of the cobbled-together and lawless excitement but without the horrific desperation.
Pros: One of the most beautiful games ever, Awesome FPS gameplay, Nifty driving as well
Cons: Racing minigames are superfluous, Some noticeable pop-in of textures, Disappointing last section
Conclusion: Les joueurs privés d'import et sensibles aux charmes de Ken le Survivant auraient tort de faire l'impasse sur cet épisode HD qu'est Fist of the North Star - Ken's Rage, en mettant inutilement en cause sa réalisation (satisfaisante) et son caractère répétitif (propre aux beat them all après tout). Ken n'affronte-t-il pas la majeure partie de son temps pléthore d'adversaires dans le manga ? L'esthétique de ce dernier n'est-elle pas triste et désespérante ?
Pros: Le meilleur jeu Ken le Survivant disponible en France, Pas de censure, L'esprit du manga est là, Assez jouissif
Cons: Relativement rigide, L'esprit du dessin animé (en V.F.) absent, Quelques fautes de traduction
Excerpt: Rage is a pretty game. It's almost too pretty for the setting it depicts: a wasted, post-apocalyptic world that's been devastated by a giant asteroid impact. It's a little refreshing that it's not all darkness and brown haze, actually. There's tons of detail loaded into everything. Twisted rebar sticks out of concrete chunks, rust and grime covers everything; it's all wonderfully worn and decrepit looking. People are also animated quite nicely.
Excerpt: An ominous clanking heralds the arrival of a heavy Gearhead thug - a muscular villain in industrial metal armour. If you've seen Iron Man, he looks a bit like Robert Downey Jr's first prototype, only without the goatee or the pervasive air of smugness. Also, this guy has a minigun and a Russian accent that could happily join the cast of 'Allo 'Allo. Here's a dangerous chap, but here's the thing: you've just thrown a live grenade at his feet.
Excerpt: RAGE introduces you to its story and world with a quick CG cinematic setting up the post-apocalyptic scenario that you’ll be adventuring through: The enormous asteroid Apophis has hit Earth, but not before the world’s best and brightest have been safely secured away in underground facilities, or Arks, to increase their chances of surviving the asteroid’s impact and resultant toxic fallout.
Excerpt: So I've finally finished playing all the DLCs for Fallout: New Vegas, and was happy with the storyline presented there. But now my need for a post-apocalyptic game comes to the forefront. So it was with surprise that Rage, another title published by Bethesda, landed on my desk. Rage isn't very much like New Vegas, which isn't surprising given that the developer is id software, which created masterpieces like Doom and Quake.
Excerpt: Play Doom 3 again. You’ll probably feel the same way I did playing RAGE . I kind of liked Doom 3 . id Software invented the first-person corridor shooter and had been reluctant to explore outside the genre since. Then John Carmack and the other industry trailblazers at id did; they made RAGE . Open world, heavy driving component, RPG-lite; these elements are not what we’ve come to expect from the studio that brought us Robo-Hitler.