Excerpt: I normally enjoy Ubisoft video games. This game is on the Wii and Playstation 3 so it can hit a wide audience. Maybe that wide audience can get some exercise thanks to Racquet Sports. But like so many video games on the market today, there are some problems with it as well. I will get into that in just a few words. But first a word from our sponsors (just kidding). The five sports in Racquet Sports are tennis, squash, ping pong, badminton, and beach tennis.
Summary: Racquet Sports attempts to introduce fans of table tennis and badminton to the Move, but falls short by providing less than appealing gameplay. The graphics are better than you'd expect from a Wii game, but this is on the PS3, after all.
Pros: The interesting and well designed competing locations, The detailed graphics, Playing locally with friends is mildly entertaining
Cons: Lag and poor gameplay mechanics are a dismal intro to the Move, All five activities are too similar, Virtually no depth
Summary: One of the most annoying things about playing Wii Sports with a group of friends is that sooner or later, one of them will realise that they don’t actually have to do a bowling motion to make the bowler bowl. As soon as they realise that a flick of their wrist is enough to get things in motion, they’ll sit on their backside with a beer in one hand, flicking the remote to fire up the animation on-screen, and the whole party starts to lose its momentum.
Conclusion: The Short Version: While the different games offer a degree of variety, it’s mainly visual: in terms of gameplay and feel, there's not enough to differentiate between them. The overhead smash in badminton is a nice touch but when table tennis, tennis and squash feel like the same game – and you’ve contemplated yet another lobbing of Move controller out of the window - I'd say something's gone more than a little awry.
Pros: It might get Grandma playing on the PS3, It looks pretty cute, Er.. that’s about it
Cons: Ridiculously complex to master / play well, The annoying delay between swing and hit, The lack of customisation