Excerpt: Wars are won by telling lies (now that I think about it, they are often started by lies as well). Lie about having the biggest bombs and the opposition might just call it quits to fight another day.
Conclusion: If you enjoy strategy games, you'll enjoy R.U.S.E. . The best part of the game is unfortunately riddled with balancing issues and saddled with a dead community. A shame really, especially for an overlooked genre.
Excerpt: First Impressions My reaction is When I first saw the promotional videos for R.U.S.E, I was a bit confused. It showed two stern-faced men poring over a touch-screen table, playing a strategy game. Was it an upcoming game for the iPad? Some sort of Windows 7 launch ploy?
Excerpt: Finally! A Real Time Strategy game that is playable on a console. There has been a few PC ports in the past, such as the Command and Conquer series, but they were always held back by having to use the analog sticks instead of your mouse.
Conclusion: R.U.S.E. is a good game that has some flaws. The one thing that Ubisoft and the devs were counting on to entertain (the R.U.S.E. option) pays off really well in the end. The rest of the gameplay elements aren't overly different from what we've seen before in an RTS, which makes R.U.S.E.
Excerpt: First teased as a revolutionary war game you control with your fingertips, the enigmatic R.U.S.E. has finally emerged as a seemingly-ordinary RTS for the PC and consoles, with optional Move support for the PS3. Can Ubisoft's next step in the strategy genre outwit your expectations? One of R.U.S.E.
Excerpt: Real-time strategy aficionados typically stick to the PC, and for good reason. But if you’re looking for a competent RTS with a bit of a twist, and are willing to deal with a mediocre campaign story and a few small mechanical shortcomings,