Excerpt: At this year's E3, Quantum Theory was mere yards from the Microsoft exhibit, where they were showing off Gears of War 3 . Unfortunately, the common sentiment regarding Tecmo's third-person shooter seemed to be polite variants of "it's a rip-off of Gears ." I think I can speak for most other writers when I say that we sometimes struggle to rise above such statements; we generally try our best to approach each new title with a completely blank slate.
Excerpt: It's fair enough to be heavily influenced by popular games and genres - video games have been around so long now that a truly original idea is very rare indeed - and taking the best elements of different games often has stunning results - just look at Uncharted for proof. What isn't so clever is ripping off another game entirely. This is what Tecmo Koei has done with Quantum Theory, the most blatant Gears of War clone I've ever seen.
Conclusion: In short then, Quantum Theory is just too flat, too unpolished and too unoriginal to make any positive lasting impression. There is little to offer here that you won't have seen implemented with far greater quality elsewhere, except perhaps the ability to throw a woman at somebodies head. As tempted as I am to say that mechanic alone makes it worth a purchase, it really, really doesn't.
Conclusion: Anyone who has followed the development of Medal of Honor know that Electronic Arts was taking aim at Call of Duty with this title. They missed and in a season that also features Halo: Reach and the latest Call of Duty title, Black Ops , Medal of Honor does not meet the requirements to be labeled a top tier shooter, let alone a recommendation that you should go and play it.
Pros: Fantastic sound design and amazing lighting effects in the single player. Fun and frantic multiplayer combat.
Cons: Extremely buggy, doesn't look good a lot of the time, narrative is a cliche ridden action film.
Summary: Quantum Theory is a third-person shooter players take on the role of the massive, gun-wielding warrior Syd and battle through intense action sequences in an unpredictable, shape-shifting battlefield.
Excerpt: Doom, Grand Theft Auto, Devil May Cry, Metal Gear, Castlevania, Metroid, and Gears of War…what do they have in common? Well, they're just one of the many franchises over the course of gaming history that have marked a major print in the industry and spawned countless copy cat games or, in some cases, superbly inspired ones. Games like Doom eventually lead to Half-Life. Devil May Cry eventually lead to God of War. Metal Gear inspired Splinter Cell. And Gears of War?
Summary: Quantum Theory is a Japanese-designed Gears of War knock-off that might have had some entertainment value if its aiming controls werenâ€™t so thoroughly and unforgivably off-kilter. The visuals and some set pieces have glimmers of creativity, but the stiff and squirrelly controls make it an experience of immersion-breaking frustration.
Pros: Some nice visuals, Some interesting set pieces
Cons: Aiming is nearly unworkable, Lots of boring corridors, Melee system is disorienting, Dull story
Excerpt: Quantum Theory is a Japanese-developed game utilizing the cover-based, third-person shooter mechanics popularized by Gears of War. The game isn't shy about borrowing, going well past the level of formal similarity to Marcus Fenix and his merry band of COGs. Do its scant unique ideas save the experience, or is Quantum Theory just a cheap clone in the end?