Excerpt: Portal is a tough act to follow. Portal 2 is even more so. So what do you do if you were the lead designer for Portal and decided to escape the comfortable confines of Valve to make video games? Well, if you were Kim Swift, the aforementioned lead designer of Portal, you’d release something akin to 2007’s first person puzzler smash hit. Except, hopefully, something better. Enter Quantum Conundrum.
Excerpt: It may be perfectly reasonable to compare Quantum Conundrum with Portal and its sequel, but it certainly stacks the deck against the downloadable puzzler. They both have their fair share of similarities, so it should come as no surprise that Kim Swift, one of the talented individuals that worked on Portal , has teamed with Airtight Games and created Quantum Conundrum .
Excerpt: Do you remember what it was like to be a 10 year old? It seemed like such a simpler time, not a care in the world, the only thing we were bound by was our imagination and often, visits to our relatives’ houses became perfect opportunities for us to create make-believe worlds where couch cushions doubled as stone pillars and blankets become portals to another dimension.
Excerpt: Whether your uncle likes it or not your mother drops you off at his manor every year. You’re obviously not wanted or welcome there. In fact, he’s not really close with any family members since he is dedicated to his scientific research. This visit is somewhat different though; your uncle (Professor Fitz Quadwrangle) is trapped in an alternate dimension and needs your help to bring him back.
Excerpt: Quantum Conundrum's elegant first-person puzzling is only marred slightly by one very obvious comparison, but it's unfortunately something that this downloadable title never really manages to get away from. I'll just say it and get it over with: Portal . Quantum Conundrum doesn't share its aesthetic or core mechanics with Valve's seminal work, but there's a clear influence in its vision and execution that the game simply cannot avoid.