Excerpt: In the build up to MAG I was dubious as to the reason for the games existence. Was the point just to push the boundaries of the hardware and network with the creation of a really elaborate “tech demo” or was there more to MAG than that. The answer will be different to each person as it really depends on what you are looking for from the game.
Solid Controls and Great Presentation Make for a Thrilling Race Experience
22 September 2009
Conclusion: Concept: Why do birds fly? Because they do. Why do ATV riders scream through the sky at blazing speeds popping tricks? Don't ask dumb questions
Graphics: Some slight pop-up is the only price to pay for a fast experience and lush and varied environments
Sound: The game's use of sounds and silence to accompany tricks ? particularly the specials ? is surprisingly effective
Playability: The racing is smooth and the tricks flow. What else do you want?
Excerpt: Any game entering into a crowded market needs something to set itself apart from the rest of the pack, just to make sure it has a unique element to differentiate itself from the dozens of other entries in its chosen genre. When it comes to niche genres with already excellent entries to the catalogue, it’s just as important to try and ensure that your brand can’t be mistaken for brand X.
Summary: When it comes to polished presentation and over-the-top ATV racing thrills, it doesn't get much better than Pure. Absolutely ridiculous jumps are combined with an intuitive trick system that makes every successful landing extremely satisfying. I love the constant tradeoff between building up to better tricks and hitting the speed boost. New parts and upgrades flow like wine, but only a few of them are useful (there needs to be a better parts comparison system).
Conclusion: I’ll take all the Need for Speeds and Full Autos they roll my way (if they ever wake up and start building them around motorcycle culture), but I miss my finessed, arcade-style racing franchises something fierce. A simulation can only be as good as how well a particular studio interprets defined physical parameters. But the trademark characteristics that define a great arcade-style racing franchise rely on pure fabrication, the essence of escaping reality.
Excerpt: If you think racing games are dull you clearly haven't played Disney Interactive Studios' Pure. Quad Bike racing games have always impressed with their big jumps and impressive draw distances, but they've struggled to generate the level of excitement gamers wanted. Pure is the most extreme extreme sports game we've ever played, delivering endless insane jumps, crazy tricks and some of the best visuals you're likely to see in a racing game this year.
Excerpt: If SSX and ATV Offroad Fury fell in love, got married, and had a child, their offspring would be Disney Interactive and Black Rock Studio's PURE . This off-road, all-terrain vehicle racer mixes high-speed racing with over-the-top stunts. It's not an original concept for a game by any means, but it is very clear that the game's purpose is not innovation, but the three-letter word all games aspire to be: fun.
Excerpt: First Impressions My reaction is When I had the chance to try out the eagerly awaited MotorStorm 2 on the PS3, I had a ridiculous amount of fun with it, and thought that I would probably never get to play a racing game that was so enjoyable. Well, after playing Pure on the PS3, I’m prepared to eat my words – published by Disney Interactive (yes, you read that correctly), I half-expected to see players racing around a track with voiceovers by Sebastian the crab.
Excerpt: Summary [8.0 out of 10] Pure is a polished, accessible, technically savvy, beautiful offroad racing game that fans of the genre should pickup without hesitation and folks that enjoy racing should absolutely check out.