Summary: Prototype's premise seems destined for success: Players bound across New York City with superhuman speed while tearing apart monsters and military vehicles using a vast selection of bizarre powers. Radical Entertainment overcomes the concept's inherent appeal with an onslaught of poor decisions and spotty implementation, leaving Prototype with few redeeming moments.
Excerpt: Correct me if I'm wrong, but Prototype may be the first game since Shin Megami Tensei: Digital Devil Saga 2 where the core mechanic revolves around consuming people. This, in and of itself, makes the game awesome. The question as to how awesome is a bit trickier, as Prototype is one of the most unique and schizophrenic games I've played in recent memory. The game introduces Alex Mercer, a moody bloke with amnesia and super powers (i.e.
Frequent Frustrations Bring this "Superhero" Title Down
22 September 2009
Conclusion: Concept: Prototype is built on the established superhero mold, and seems afraid to veer off it even when the protagonist's powers cry out for different experiences
Graphics: The amount of carnage displayed at any given time is impressive. Alex's animations have a unique touch to them, giving him an identity all his own
Sound: The voice acting is spot on and the soundtrack blends nicely with the tone of the game.
Conclusion: I so wanted to love [Prototype] . In the end I could't, no matter how hard I tried to. If you like its premise then go get it anyway. Just don't expect it to be as great as it seems on paper. Or just wait for the price to drop.
Excerpt: First Impressions My reaction is Since the first teaser trailers hit the gaming scene, there’s been a lot of buzz about Prototype. The early gameplay footage looked frenzied and full of action, and we couldn’t wait to get our hand on the real thing. Having finally had a chance to give Prototype a spin on the Playstation 3, I have to come away with some mixed thoughts.
Conclusion: Prototype is well worth your attention, but give it a rental to see for yourself. For me, I'm glad I stuck with it through to the end, but it wasn't without a lot of frustration and repetition.
Excerpt: Prototype is an open-world action adventure game that seems to test the very boundaries of videogames as we know them. Unfortunately it doesn’t manage to break all these boundaries successfully but, despite its shortcomings, it’s a hell of a good romp.
Summary: Alex Mercer doesn't know how good he has it. He has government-provided superpowers, the ability to morph into anything, a hoodie that stays up no matter how fast he runs, and amnesia on top of that. Some people would pay good money not to remember the last eight years. But like any good antihero, Alex is pissed and someone's going to pay.
Pros: Varied and interesting abilities, Tremendously destructive combat, Intuitive freerunning system, Tons of onscreen enemies
Cons: Slightly bland missions, Odd disconnect between story and gameplay, Dodge roll should be invulnerable
Conclusion: Sadly, multiplayer is nowhere to be found. It wasn't necessarily needed to bring you back after finishing the 31 missions, but most may not feel too inclined. After finishing, the campaign can be restarted with everything you achieved with Alex before, or you could simply take in the city's marvels. Thankfully, Prototype is different than inFAMOUS in that it found a home on X360 and PS3. Why does this matter?