Summary: Everything in this game has improved from the first, but the differences are vast an noticeable. If you don't give yourself time to get used to it, then you'll find it annoying. However, once the dust settles and you get used to the new controls, you'll find them to be totally acceptable, although don't be surprised if you prefer the controls of the original game. But everything, and I mean everything, has improved.
Summary: This is a really good sequel to the popular sandbox genre game Prototype. The graphics are decent with an entertaining storyline. Gameplay is similar to the first game and the control is very well done. Prototype 2 has a progressive leveling system that allows upgrade to powers and abilities. The story is decent and creates a lot of the gameplay but the thing it excels in is the use of mini-games and city exploration that can only be possible in free-roam sandbox games.
Excerpt: When Radical Entertainment released Prototype, it was regarded by many as a doppleganger to Sony's inFamous developed by Suckerpunch, and it generated quite a following who even regarded it as the better game. Having played and beaten both, I found the comparison rather misplaced, because although both titles were super hero/villian open-world games taking place in renditions of catastrophe stricken NYCs, inFamous was a focused, albeit frenetic, over-the-shoulder shooter...
Summary: I want to start with, prototype 2 is stupid fun. It's great to have all this destructive powers and a fun sandbox to use them in. PROS- - Traversing the world is fun. Ruing up walls, jumping up buidlings and gliding is a blast. - You feel powerful, You can cut through people with ease and the combat system is pretty fun and varied. - Handle the way you want. You evolve you character the way you wish and you can approach situations in varied ways.