Summary: Last generation, Psi-Ops: The Mindgate Conspiracy and Second Sight had the ill luck to release at the same time, despite sharing an otherwise unique concept. Games involving psychic powers and telekinesis were few and far between last generation, yet a pair of them came out at once, and it was relatively tragic for both. Prototype and inFAMOUS were similarly star-crossed this generation.
Excerpt: I never did get a chance to play the first Prototype game very much. I knew the basic storyline and some of the fun things you could do. So I was happy I got the chance to play Prototype 2. The game starts out with a interesting opening cut scene. Within a few moments I was instantly sucked in to the game as well as the main character's back story. With cans of pop covering my table, I expected a high octane gaming experience. I was sadly disappointed.
Conclusion: Prototype 2 is a vast improvement over its predecessor. The developers have scaled back the difficulty, simplified the control scheme, and fixed many technical issues that plagued the last game. However, it still takes itself too seriously and doesn't offer enough variety to really get off the ground. It's a decent enough diversion if you're starved for new games, but not worth more than a rental.
Excerpt: After completing the first Prototype, I was left with a bad taste in my mouth; the kind of taste where you expected one thing and received another. That was Prototype in a nut shell for me. A tough as nails sandbox/action game that felt overwhelming at every turn, and even with a variety of shape-shifting weapons at your disposal, I was always out done quickly by on-foot infantry men with rocket launchers, tanks, helicopters, turrets..
Conclusion: While an improvement over the original, Prototype 2 still has significant flaws. Despite that, it's a fun game in spurts and worth looking into if you like sandbox action games or enjoyed the original.
Summary: The deeper toolbox and more varied rogue's gallery are welcome additions, but the stronger story and improved sense of character that New York Zero has been imbued with are the big saving graces in Prototype 2.
Pros: Extremely well-realized vision of a post-viral outbreak New York City, Improved assortment of powers in your toolbox, Streamlined mission structure cuts down on the grind, The basic template that made the first game fun remains, and has been improved upon
Cons: Blackwatch side missions can feel somewhat repetitive, Finicky targeting system leaves you grasping at the air, RADNET challenges are unremarkable, non-essential
Excerpt: Sometimes, we need games like this. It offers very little in the way of challenge, pulls no punches in terms of brutality and vulgarity, and doesn’t have a brain in its gleefully sadistic head.