Summary: This is a game that you can pass on playing simply because there is no challenge being that you cannot die. On one hand its nice to save you from aggavation but on the other I don't really enjoy the whole feeling like that game assumes you are an idiot and this is necessary. It made me think im in the wrong demographic for this game and at first i thought that was the issue but then i This is a game that you can pass on playing simply because there is no challenge being...
Summary: I played about 3/4 of this game before I decided to stop forcing myself to finish it. Before this game I have played Sands of Time, Warrior Within, Two Thrones, and Forgotten Sands Wii. All of them were enjoyable (mostly the first 3) so I decided to get this game after skipping it when it first came out. Here's an overview of what is good and bad about it.
Summary: While I love the mythos behind this game, it was a huge step back in terms of quality. Combat is stiff and non-acrobatic. Making the combat fast, fluid, and acrobatic is the very first thing to be done while making a P.O.P game.
Summary: The game itself is a 7.5 in my book... but the fact that the ACTUAL ENDING of the game I s contained in DLC is a @#$%! disgraceful customer abuse at it's most disturbing. Go F yourselves Ubisoft.
I wish I had Sands of Time to reverse having played this game....
3 December 2013
Summary: Don't know why the ratings for this game is always so high, it's really not that fun....at all. Basically there's five regions in this 'open world' and it's all infested by darkness. Your job is to go to every region, collect orbs, do a lot of trial and error wall running, and fight the mini boss to liberate the area of darkness. That times 8+ times, and that's the game. Combat is not fun and unvaried and you don't have a health bar because you can't die in this game.