Summary: While it's a sharp improvement over Konami's Rock Revolution, Power Gig: Rise of the SixString won't make you forget about Rock Band 3. Here's a game that tries so hard to be original that it ends up missing the point. With terrible graphics and an even worse story mode, Power Gig is sure to leave a bad taste in your mouth! Tweet This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.
Excerpt: Despite its impressive setlist and promising potential, PowerGig: Rise of the SixString's cheap plastic guitar controller, cluttered interface, and obnoxious story mode make it a music/rhythm genre alternative that's not worth your time.
Pros: Excellent track list; Playing on guitar controller forms real calluses.
PS3/X360 Review - 'Power Gig: Rise of the SixString'
11 November 2010
Summary: Power Gig: Rise of the SixString transports players to an entirely new universe, with its own mythology, politics, settings, heroes and villains, where music rules all, using new technology that represents the next evolution of music performance games to provide all players with a more authentic and fun experience.
Summary: Power Gig: Rise of the SixString is like a third party political candidate in a presidential race. At first glance, it's a breath of fresh air, different enough from the main candidates to seem innovative, but once you look past the hype, you find nothing at its core but a cheap gimmick.
Pros: Eric Clapton, Kid Rock and Dave Matthews Band tracks included
Cons: Broken gameplay, Horrible graphics, Nonsensical story
Excerpt: When it comes to attempts at innovation, gamers tend to only remember the successful endeavors. The mediocre ones fall by the wayside; they’re temporarily and briefly applauded for the effort but as they didn’t fulfill expectations, they’re soon forgotten.
Excerpt: With such a full-featured and refined music game like Rock Band 3 now on the market, I find it hard to recommend Power Gig: Rise of the SixString to prospective virtual band members. While the concept of playing such a game with a real guitar is enticing, Power Gig seems content to leave it at that, without ever pushing the envelope or advancing the genre in any way other than its arguably gimmicky hardware.
Excerpt: The music-game genre is an almost contradictory game category; though these games test the dexterity of players and their ability to color match on the fly, they don't teach gamers anything about playing a real musical instrument. The advent of the drum peripheral allows gamers to experience a fairly close simulation of what it's like to play a drum set, but would-be guitarists are left out in the cold.