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PixelJunk SideScroller
7.5 out of 10

PixelJunk SideScroller

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Reviews and Problems with PixelJunk SideScroller

Showing 1-10 of 28
Overall 8
8.0

Expert Review

Original-Gamer
23 January 2012
  • Conclusion: ‘Pixel Junk’ is the overarching name given to a series of titles developed by Q-Games which started in 2007 with the release of PixelJunk Racers. To date, the Pixel Junk label has covered racing, tower defence, platforming and shooting, and in its most recent release, we have a side-scrolling...
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Overall 10
10

From Left To Right

TotalPlayStation.com
22 November 2011
  • Conclusion: At times incredibly challenging, yet never frustrating, that's the addictive nature of Sidescroller in a nutshell. It's one of the most memorable bite-sized games I've played in one of the best years videogames have seen in a while.
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Overall 6
6.0

A neon retro sheen doesn't mask the flaws in this short and basic shooter.

GameSpot
10 November 2011
  • Summary: From the hypnotic neon landscape and constant barrage of spraying bullets to the way the playing field bends around at the edges of the screen to replicate the look of an old arcade cabinet monitor, everything about the latest entry in the ever-creative PixelJunk series from Q-Games seems designed...
  • Pros: Gorgeous neon art style, Creative stage designs, Impressive boss fights
  • Cons: Short length and limited replay, Weapon button mapping is awkward, Multiplayer co-op isn't well implemented
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Overall 5
5.5

PixelJunk SideScroller

AV Club
7 November 2011
  • Excerpt: Small, quiet PixelJunk SideScroller studio Q-Games is one of two prominent developers based in Kyoto. (The other is not-so-small-or-quiet Nintendo.) The ancient capital of Japan and a bastion of artisanal tradition, Kyoto suits Q-Games well.
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Overall 8
7.8

PixelJunk SideScroller Review: Classic Shooting With Style

Game Informer
4 November 2011
  • Conclusion: Concept: A traditional shooter made over in PixelJunk’s high-style visuals and sound Graphics: Designed to look like an old-school arcade cabinet game, the graphics are nonetheless crisp and attractive Sound: Excellent trance-like music will keep you tapping your feet as you play Playability: Once...
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Overall 7
6.8

PixelJunk SideScroller Review

ztgd.com
3 November 2011
  • Excerpt: I want to be clear on a few points from the beginning. First, just so everybody can relax, I played through the game on Normal. Second, I am absolutely sure there are people out there that will love this game.
  • Pros: + Awesome music, + Vibrant colors make for interesting visuals
  • Cons: Cheap level design, Frustrating boss fights
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Overall 8
8.0

Expert Review

Snackbar Games
3 November 2011
  • Excerpt: There were a few efforts made to extend the length of the game, like multiple difficulty levels and a few hidden items to collect in each stage, but the main game can be completed in less than three hours with no problem. (Maybe two.
  • Pros: Great soundtrack and aesthetics
  • Cons: When it’s over, it’s over, and that’s soon
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Overall 7
6.7
Design 6
6.0
Gameplay 7
6.8

PixelJunk SideScroller

GameTrailers
1 November 2011
  • Excerpt: After pulling the trigger on two well-received PixelJunk Shooter games, the series fires again with the bullet-ridden PixelJunk SideScroller. It certainly looks like a blast from the past, but does this style of game still fly?
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Overall 6
6.0

PSN Review – PixelJunk SideScroller

PlayStation LifeStyle
1 November 2011
  • Summary: PixelJunk games are synonymous with the PlayStation 3, and are among the best titlesRead the full article…
  • Pros: + Neon visual presentation and soundtrack are great., +/- Extreme difficulty, even on “easier” settings.
  • Cons: +/- Extreme difficulty, even on “easier” settings.
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Overall 8
7.5
Gameplay 9
8.5
Looks 8
8.0

Pixeljunk Sidescroller (PS3) - Review

VGChartz
31 October 2011
  • Excerpt: What was promising to be an amazing season for PSN, while filled with good games, hasn’t been able to capture that lightning-in-a-bottle - a surprisingly phenomenal downloadable title (the sort that XBLA events always seem to get).
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