Summary: No, PixelJunk SideScroller is not old-school. Nor is it retro -- OK, maybe a little. But, more than that, it’s a completely contemporary game full of visuals and ideas that feel fresh and original within videogame’s oldest genre: the shooter. Considering SideScroller is based on the framework of a bonus stage ( “Road to Dawn” in PixelJunk Shooter 2 ) and the most genre-defined game in the PixelJunk series, Q-Games latest PS3 downloadable can be easily mistaken as a...
Excerpt: Attempting to capture old-fashioned, challenging gameplay in this day and age hasn’t been easy for a lot of small developers working on downloadable nostalgia games. Simply making your game difficult isn’t enough – a game can be difficult for the wrong reasons, like bad controls, unintuitive dangers, and unnecessarily punishing checkpoints.
Pros: Luminescent visuals and thumping music, Beautifully balanced challenge, Great weapons
Cons: Can be difficult to see bullets, Game doesn't even tell you it has co-op, Having only yourself to blame for playing Brutal
Conclusion: At times incredibly challenging, yet never frustrating, that's the addictive nature of Sidescroller in a nutshell. It's one of the most memorable bite-sized games I've played in one of the best years videogames have seen in a while.
Summary: From the hypnotic neon landscape and constant barrage of spraying bullets to the way the playing field bends around at the edges of the screen to replicate the look of an old arcade cabinet monitor, everything about the latest entry in the ever-creative PixelJunk series from Q-Games seems designed to push your nostalgia button.
Pros: Gorgeous neon art style, Creative stage designs, Impressive boss fights
Cons: Short length and limited replay, Weapon button mapping is awkward, Multiplayer co-op isn't well implemented
Excerpt: Small, quiet PixelJunk SideScroller studio Q-Games is one of two prominent developers based in Kyoto. (The other is not-so-small-or-quiet Nintendo.) The ancient capital of Japan and a bastion of artisanal tradition, Kyoto suits Q-Games well. Its developers design their wares with the confident wisdom of old-world crafters, like the ones who forge blades in samurai flicks. They value patient simplicity over bombast, and that approach is evident in their PixelJunk series.
PixelJunk SideScroller Review: Classic Shooting With Style
4 November 2011
Conclusion: Concept: A traditional shooter made over in PixelJunk’s high-style visuals and sound
Graphics: Designed to look like an old-school arcade cabinet game, the graphics are nonetheless crisp and attractive
Sound: Excellent trance-like music will keep you tapping your feet as you play
Playability: Once you get a handle on changing weapons, the controls are tight and responsive, if a little touchy
Entertainment: Fun for an afternoon, but lacks some of the remarkable innovation...
Excerpt: I want to be clear on a few points from the beginning. First, just so everybody can relax, I played through the game on Normal. Second, I am absolutely sure there are people out there that will love this game.
Pros: + Awesome music, + Vibrant colors make for interesting visuals
Excerpt: After pulling the trigger on two well-received PixelJunk Shooter games, the series fires again with the bullet-ridden PixelJunk SideScroller. It certainly looks like a blast from the past, but does this style of game still fly? PixelJunk Sidescroller displays convincing artistic aptitude with its vector-style graphics and infectious audio loops.