Conclusion: ‘Pixel Junk’ is the overarching name given to a series of titles developed by Q-Games which started in 2007 with the release of PixelJunk Racers. To date, the Pixel Junk label has covered racing, tower defence, platforming and shooting, and in its most recent release, we have a side-scrolling...
Conclusion: At times incredibly challenging, yet never frustrating, that's the addictive nature of Sidescroller in a nutshell. It's one of the most memorable bite-sized games I've played in one of the best years videogames have seen in a while.
A neon retro sheen doesn't mask the flaws in this short and basic shooter.
10 November 2011
Summary: From the hypnotic neon landscape and constant barrage of spraying bullets to the way the playing field bends around at the edges of the screen to replicate the look of an old arcade cabinet monitor, everything about the latest entry in the ever-creative PixelJunk series from Q-Games seems designed...
Pros: Gorgeous neon art style, Creative stage designs, Impressive boss fights
Cons: Short length and limited replay, Weapon button mapping is awkward, Multiplayer co-op isn't well implemented
Excerpt: Small, quiet PixelJunk SideScroller studio Q-Games is one of two prominent developers based in Kyoto. (The other is not-so-small-or-quiet Nintendo.) The ancient capital of Japan and a bastion of artisanal tradition, Kyoto suits Q-Games well.
PixelJunk SideScroller Review: Classic Shooting With Style
4 November 2011
Conclusion: Concept: A traditional shooter made over in PixelJunk’s high-style visuals and sound
Graphics: Designed to look like an old-school arcade cabinet game, the graphics are nonetheless crisp and attractive
Sound: Excellent trance-like music will keep you tapping your feet as you play
Excerpt: I want to be clear on a few points from the beginning. First, just so everybody can relax, I played through the game on Normal. Second, I am absolutely sure there are people out there that will love this game.
Pros: + Awesome music, + Vibrant colors make for interesting visuals
Excerpt: There were a few efforts made to extend the length of the game, like multiple difficulty levels and a few hidden items to collect in each stage, but the main game can be completed in less than three hours with no problem. (Maybe two.
Excerpt: After pulling the trigger on two well-received PixelJunk Shooter games, the series fires again with the bullet-ridden PixelJunk SideScroller. It certainly looks like a blast from the past, but does this style of game still fly?
Excerpt: What was promising to be an amazing season for PSN, while filled with good games, hasn’t been able to capture that lightning-in-a-bottle - a surprisingly phenomenal downloadable title (the sort that XBLA events always seem to get).