Summary: This is a fun, unique little game. It controls like Asteroids and your goal is rescuing civilians, like Choplifter, giving it an old school charm, but its physics and puzzles also make it feel modern. You control your ship's movement with WASD and your aiming with the mouse. Both are completely independent, so you can move one way and shoot the other, for example.
Summary: Combining physics and cavern flight elements into one game, this game does not disappoint. I've been very impressed with Pixeljunk's focus on game play as they seem to get it perfect in both this game and Monsters, always making it fun and enjoyable. I have not finished this game yet, but it is progressing nicely so far.
Summary: PixelJunk Shooter is the first PixelJunk game I've ever really played. I've played the demos of Eden, Monsters, and Shooter all previously, and I've even bought all of them since then (plus Racers 2nd Lap and Eden on PC), but with backlogs what they are these days Shooter is the first one I've actually gotten around to playing. I say that to really say while I'm interested in the PixelJunk series, I didn't go into this as a pre-existing fan.
Summary: This game is really fun. Sort of like the "Kirby" games, it is easy - if you want to beat it, you surely will. I found it was very short too - cleared it in under a couple days. So why the high score? The core mechanics feel really good to interact with. The visuals are crisp, distinct and lively. The music by High Frequency Bandwidth is awesome.
Summary: Pixeljunk Shooter is a charmingly retro shoot-and-rescue game that makes ingenious use of the PS3's processing power to simulate fluids, gases, and ice. These materials interact with the world and the player's ship in a cartoonishly lifelike way, and often have to be used to get through a level. Water and lava will flow downhill, and collect in undrained areas. You can control it by shooting away sections of rock, or causing different materials to come into contact.
Summary: Highly overrated game. They have some nice ideas with the manipulation of elements, but the execution is mediocre at best...the so called "puzzles" are extremely rudimentary and easy. No challege. The solution to each "scene" is so obvious it's not even enjoyable. Just mindlessly blasting through areas to get to the miners...not that good. If I don't even need to think to get through your game, you did not try hard enough.
Summary: The first PixelJunk Shooter is the game that made me get a ps3. Not Metal Gear Solid 4, Grand Theft Auto IV, Uncharted 2 or God of War 3. The first gameplay video I saw of the game had my full attention, and I wanted to play it as soon as possible. When I got the game, I didn't play anything else until I beat it, and loved everything about it. Fantastic music, a cool art style, just plain fun gameplay and creative level design..
Summary: To start off this is more than your typical co-op twin-stick shooter, it also has puzzle and exciting story elements that keep you engaged at all times. One of the immediately noticeable features is the art style. Each of the environments are look fantastic and the fluids/gasses look like the best I've seen in a 2D game(especially for a dynamic feature).
Summary: PixelJunk Shooter was one of my favorite downloadable titles from 2009, I finished it in a matter of days and couldn't wait for some kind of content pack of some sort. So, a bit more than a year later, when PixelJunk Shooter comes around, I was super excited to mess around the fluid dynamics that made the series so great. PixelJunk Shooter 2 actually has a subtitle, "The Belly of the Beast". The first world is very much about being inside a living creature.
Summary: If you're a fan of the first PixelJunk Shooter, you'll feel right at home. Controls are mostly the same and the addition of new suits is welcome. The boss difficulty has spiked significantly since the fist game, with some taking me hours at a time, which could be frustrating, especially since getting to them again requires replaying the level. The addition of multiplayer is welcome, although the lack of available players make it a bit useless.