Conclusion: What Q Games has given us here is a lesson in restraint. They wanted to bring a retro concept into the modern era, but they did so without giving into the temptation to go off the deep end. They used the Dual Shock’s twin sticks to great advantage, without cramming the rest of the controller full of commands. They harnessed HD resolutions to make clean, colorful graphics, rather than try and bust their ass making super detailed sprites they can’t afford to draw. They...
Excerpt: Japanese developer Q-Games should be sued under the Trade Descriptions Act. Downloadable PSN game PixelJunk Shooter, the fourth in the quirky and varied series, is much more than a shooter. It would be better titled: PixelJunk Shooter but Mainly a Puzzler, with Great Physics. While shooting is the game's central mechanic - the shooting of lasers, homing missiles, jets of magma and water - it is not a side-on shooter in the traditional sense.
Excerpt: PixelJunk Shooter is the fourth game in the PSN-exclusive PixelJunk series of games, following Racers, Monsters and Eden. Like the other games, Shooter is a throwback with a modern take, this time the top down shooter. Can Q-games capture the magic of their earlier titles – especially Eden – in this latest installment?
Excerpt: The PixelJunk series continues to be one of the best arguments for owning a High definition TV; at the full 1080 rows of pixels, the crispness of the image in PixelJunk Shooter beggars belief. The backgrounds are made up of pastels for the most part, saving the bolder colours for the things you need to notice. The sound and music of the game has the typically clinical feel of the PixelJunk series.
Entertaining sci-fi shooter/puzzler features mild violence.
Common Sense Media
10 April 2010
Summary: Parents need to know that PixelJunk Shooter is a puzzle/shooter hybrid available only through Sony’s online store for the PlayStation 3. Players will spend some of their time shooting hostile alien creatures (which simply disappear when hit) but most of their attention will be focused on how to deal with the puzzle-like environments and finding ways to reach trapped human miners.