Summary: At this point, I think there's at least one game in the ongoing PixelJunk series for everyone. For the longest time, PixelJunk Monsters was the obvious go-to choice for me, but I've since flirted with the idea of giving PixelJunk Eden the top honor.
Excerpt: Q-Games' PixelJunk Eden may be the most unforgiving release of 2008. It's highly original, has a beautiful art style and costs less than a fiver - but it's also remarkably hard. Time and time again it will leave your spirits crushed and broken, tears splattering your Sixaxis controller as the game...
Summary: From the addictive gameplay to the beautiful visuals to the absolute abundance of features, PixelJunk Eden is the best game released on the PlayStation Network this year.
Pros: The original, organic and addictive gameplay never seen before in any other game, The brilliant audiovisual presentation, The wealth of features including Remote Play, Trophies, and YouTube support
Cons: The slightly irksome camera during cooperative play, The repetitiveness of the Spectra-attaining process
Clever but challenging game is a treat for players' senses.
Common Sense Media
27 March 2009
Summary: Parents need to know that this game is about ascending a growing garden as a bug that swings on silky thread. Play involves using pollen to grow plants that will provide new purchase, helping the bug to reach higher areas and collect items called "spectra.
Excerpt: Looking at various game related message boards, I've noticed PixelJunk Eden being treated as something of a religious experience by some players. The attention is well-deserved, primarily because it is a radically different experience, but like Scientology, it was something that I was interested in,...
Excerpt: PixelJunk has quickly established itself as a reliable series of games on the PlayStation Store for lasting yet affordable fun. Produced by Q-Games, the collection has targeted the casual gamer without differentiating too wildly from crowds.
Excerpt: PixelJunk Eden is a game which seems to suffer from multiple personality disorder. On one hand, we have a game with some unique features and peaceful visuals, leading one to relax and play a game in an artistic environment where our worry isn’t “Who can I kill?
Excerpt: With a style all its own, PixelJunk Eden is as bizarre as it is unique. Taking a visual cue from other artistic games like Flow and Loco-Roco, Eden’s quirky manner looks to be another example of games doing double duty as art. Fertilized with intuitive gameplay, does this garden grow on the player?