Reviews and Problems with Pirates Of The Caribbean: At World's End
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Pirates of the Caribbean: At Worlds End
14 September 2007
Conclusion: And that really sums up Pirates of the Caribbean as a videogame; Short, shallow and repetitive, with not a whole lot to tie you in to the experience. Just like the movie itself, some might say. Whilst it might not have enough qualities to make your preconceptions about blockbuster tie-ins walk the plank for good, there may well be enough fan-service here to warrant a purchase if you already have the poster and the bed sheets waiting for you at home.
Excerpt: If there's one thing you can usually bank on over the slow summer months, it's a good handful of substandard movie licensed video games. Spider-Man 3 started things off pretty well, but Pirates of the Caribbean: At World's End has arrived to restore the balance. Yes, while this swashbuckling adventure looks the part, it's movie licensed video game fodder through and through.
Excerpt: Live and die by the sword! is inspired by the events, environments and characters surrounding the second and third installments of the Pirates of the Caribbean franchise. Players must demonstrate their cunning, swashbuckling creativity and swordsmanship as they encounter all manner of crazed pirates and cursed creatures in treacherous, exotic locations.
Summary: It's almost hard to believe in this day and age of movie and game tie-ins, but other than a couple of handheld games, the last Pirates of the Caribbean movie didn't have a companion game on consoles. Disney Interactive Studios is making up for lost time with Pirates of the Caribbean: At World's End, which features plotlines from both the second and third Pirates movies.
Pros: Character likenesses are spot-on, Finishing moves are kind of fun, Does a decent job of matching the look and feel of the movies
Cons: Basic combat is dreadfully boring, Mission objectives are uninteresting, All the playable characters play the same way, Frame rate is lousy, Sixaxis controls are lame
Conclusion: Regardless of which version you buy, the PlayStation 3 or the Xbox 360 version, Pirates of the Caribbean: At World’s End fails to capture the spirit of the movie. It feels like a quick way for Disney to make some money out of the license. It’s a real shame more effort wasn’t put into the game because there hasn’t been a good pirate game in ages and this could’ve been the one we’re all waiting for.
Conclusion: A combat system that allows you to progress through 99.99% of the game just by pressing X repeatedly deserves to be slated, but frankly I can’t be bothered – the developers clearly didn’t spend too much time on the game so why should I waste mine and yours describing it in any detail?
Pros: Good character likenesses, Um…
Cons: Repetitive, Lacking in challenge, Repetitive, Frame rate issues, Repetitive, You’ll wear your X button out