Excerpt: Presented with Pain without any expectations, it's easy to expect a futurist violent racer with a heavy metal soundtrack, or perhaps a horrific adventure with lashings of blood and fantastical orc-like creatures. In fact, it's a rather silly, tongue in cheek physics toy, full of excess and without a drop of blood in sight.
Excerpt: Date: 12/7/2007 I can sum up my review of PAIN for you right at the start: cool idea, fun for a bit, lack of variety keeps the fun from lasting for long. How cool? How long? Why? Let's find out.
Excerpt: At heart, I think nearly everyone who plays videogames is a closet designer. I challenge you to find a player who hasn't at least one time or another uttered the phrase, "Wouldn't it be cool if there was a game where you..." As it relates to Pain , the question ends with, "...could launch someone out of a giant slingshot." Although it is a neat idea, Pain also proves that not every idea translates into a great, long-lasting experience.
Excerpt: Slowly video game companies have become aware of a strange newcomer to the gaming playground. His lunch box said "Casual Gamer." He arrived on a cool afternoon in the fall, shuffling his feet and looking distinctly out of place. Fat Jimmy Microsoft gave him a once over, curious to see if he had any lunch money to steal, before going back to pulling Sarah Sony's hair.