Excerpt: Presented with Pain without any expectations, it's easy to expect a futurist violent racer with a heavy metal soundtrack, or perhaps a horrific adventure with lashings of blood and fantastical orc-like creatures. In fact, it's a rather silly, tongue in cheek physics toy, full of excess and without a drop of blood in sight.
Excerpt: At heart, I think nearly everyone who plays videogames is a closet designer. I challenge you to find a player who hasn't at least one time or another uttered the phrase, "Wouldn't it be cool if there was a game where you..." As it relates to Pain , the question ends with, "...could launch someone out of a giant slingshot." Although it is a neat idea, Pain also proves that not every idea translates into a great, long-lasting experience.
Excerpt: is strangely complex for a game that's so obviously aimed at getting a few laughs from gamers who want to play something quick in between chugging Car Bombs. The point system is based on an ornate series of crash combos and scenarios that are actually quite difficult to pull off, such as knocking a bowling ball off a building with just the right timing to land on a police car to send it bouncing towards an explosive crate which kills a guy in a cow suit.