Reviews and Problems with Operation Flashpoint: Dragon Rising
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Operation Flashpoint: Dragon Rising Review
18 May 2010
Excerpt: Something tells me that a lot of people are going to be surprised by Operation Flashpoint: Dragon Rising. Codemasters has loudly proclaimed that their new game will take players "as close to war as they'll ever want to get," but secretly part of me doubts whether most gamers will know what they're getting into. Call me a cynic, but I suspect that more than a few people will pick up this up in the mistaken belief that it's an alternative to Modern Warfare 2.
Summary: Operation Flashpoint: Dragon Rising is a bit like the gaming equivalent of Marmite; you’ll either love it or hate it. If you have three friends to play through the campaign with and/or huge amounts of patience there is a good gaming experience to be found. It’s just a shame that Codemasters haven’t done more to make the game accessible to those less used to such a tactical simulation.
Excerpt: The single player campaign missions can be very long and time consuming, especially when you are thirty (30) minutes into a mission, catch a stray bullet and are killed. Then you must restart the mission, but dont plan on everything going the same way, because the enemy responds differently according to the way you play.
Excerpt: I was one of those people who was on edge waiting for the new Operation Flashpoint to come out. I played the original in 1991 and it was amazing: an open battlefield where literally anything was possible. I still remember the mission where I had to make it through enemy lines all alone, with an entire army hunting me.
Excerpt: is described as being a realistic military FPS that requires you to issue orders, attack objectives in a variety of different ways, and in general, conduct a cautious yet aggressive campaign across the large island in question. And while one could argue that the game’s inherent challenge proves the developers hit their authenticity goal, the lackluster mechanics and overall presentation contribute more to the difficulty, thereby causing a serious problem.
Excerpt: Operation Flashpoint: Dragon Rising is the man’s man of tactical first-person shooters. This hardened sequel is a burly fellow, one that has no need for shaving cream, eye protection or seat belts. Whereas other similar titles offer regenerating health and characters with bulletproof skin, Dragon Rising reminds players that gunfire can instantly kill you, enemies won’t normally dive into your shots, and that healing your gaping shrapnel wound isn’t as easy as applying a...
Conclusion: Ultimately, I think Codemasters has got a lot of great ideas and gameplay elements in OFDR, but it just needed more time. There are too many rough edges here to make this easy to recommend to everyone. Despite those drawbacks, it's still a pretty fun and rewarding game that any FPS or military game fan should check out.
Excerpt: You can’t go in without a plan. Maybe you could get away with it when facing a couple of online newbies, but when tackling the AI, strategy is a must. Whether you’re ready or not, enemy soldiers will be watching, often from within seclusion or standing so far away that you won’t even notice their presence until the first bullet is fired. By then it might be too late; this isn’t a game of instant bandages and auto-regenerating shields.
Excerpt: It's been years since Operation Flashpoint first cooked up a Cold War Crisis in 2001, but now the franchise is back on track with its first true sequel, Dragon Rising. It's looking to take the tactical sim to the next level, upgrading its Cold War tech with new weapons, new tactics, and a new theatre of war. Though the original developers have gone rogue, the series has managed a successful tour of duty thus far.