Excerpt: Noby Noby Boy is an acid-trip of a game. You play Boy, an ever-growing bipedal snake thing that's got a serious case of the munchies. Rainbow colours scream out of the screen at every turn. There's a lion/sun that peers into the earth from outer space and doughnut-shaped clouds. I don't know what creator Keita Takahashi does in his spare time, but I'd like to try it. We shouldn't be surprised.
Excerpt: Noby Noby Boy is a very difficult game to review. As a technical showcase, it is quite amazing, but there is really very little to this game. I’m having trouble figuring out why this game has good reviews for no other reason than it being created by Keita Takahashi, director of the loveable and highly innovative, Katamari series.
Conclusion: Like Flower a few weeks ago, Noby Noby Boy challenges our expectations of what we want from interactive entertainment. It retains Katamari's fierce ode to complete nonsense, but it adds something far more rewarding; a completely open ended approach toward engaging your environment. Enjoying time with Noby Noby Boy isn't fueled by a grand chase to an ultimate conclusion, but by the simple desire to fiddle around and see what's possible.
Excerpt: As a reviewer, I usually do my best to judge a game based on the standards set by its genre. This helps me to get a feeling for how fans of the genre would receive the game and makes the scores more meaningful in my eyes. The only time when my normal procedure works against me is when a game comes along that defies any kind of genre I’ve seen before, which is the kind of game you get with Noby Noby Boy.
Conclusion: I would say that for the very low price, you really have very little to lose by giving it a go. I cannot really tell you why, but it´s cheery world, with its bizarre inhabitants and bright colours seems to have drawn in far more people than it has rejected, and the length of Girl testifies to its popularity (Girl is currently wrapped around Jupiter!).
Excerpt: Weird but in a good way So, how do you review a game that isn�t conventionally, a game? Well, I�m gonna have a bash, let�s see how we go! Noby Noby Boy is a project by Keita Takahashi, a game designer made semi-famous by the Katamari Damacy series of games. Takahashi is synonymous with off-the-wall Japanese gaming, creating the types of titles that can�t really be defined by conventional systems (Katamari is kind of a puzzle/platform/racing game, but not really any of...
Pros: It’s mental, looks very pretty, strangely peaceful