Excerpt: Taking one look at this game and you will instantly notice similarities between Noby Noby Boy and the major collect-a-thon that was Katamari Damacy. Noby Noby Boy is an entirely new concept centralized around the common concept of stretching. While you stretch, your dimensions get uploaded to a database which develops Girl who wants to stretch to different planets which will grant players different environments to play around in.
Excerpt: Don’t let his directing credits fool you, Keita Takahashi is not a video game designer. The driving force behind Katamari Damacy and its direct sequel We Love Katamari , Takahashi has stated over and over again in dozens of interviews that his future lies somewhere outside the digital domain.
Excerpt: Noby Noby Boy bears the unmistakable stamp of its creator, Keita Takahashi. Like his Katamari Damacy games, Noby Noby Boy has a charmingly simple visual style, a whimsically absurd sensibility, and gameplay that has you constantly using both thumbsticks on the Dual Shock controller to do some very unusual things. But the similarities end there. Katamari Damacy was certainly offbeat, but next to Noby Noby Boy, it looks like a downright traditional example of game design.
Pros: Controlling and stretching Boy is a lot of fun, Contributing to Girl lends game a large-scale feeling of collaboration, Bizarre, randomly generated worlds are full of amusing surprises