Reviews and Problems with No More Heroes: Heroes Paradise
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No More Heroes Heroes' Paradise
2 September 2013
Summary: When No More Heroes was first released on the Wii back in 2008, I'd never played anything quite like it, and that was a good thing. In fact, Anthony Burch and I thought it was a great thing, and plenty of other gamers seemed to agree. That game marked the first time that surrealist game developer Suda51 was able to gain some traction with the mainstream. In true Suda style, No More Heroes was extremely strange, with the tendency to try the player's patience at times.
Conclusion: No More Heroes is a cult classic, a rare and crazy gem that demands your full attention from start to finish. The conversion from Wii to PS3 hasn't been entirely without fault, but it's still well worth picking up, especially if you never experienced it the first time around.
Conclusion: If you never got around to playing the original on the Wii, or are just looking for an interesting, although flawed, game from the strange mind of Suda51, you can't go wrong with Heroes' Paradise.
Excerpt: I first played the original No More Heroes on the Wii in August of 2008. I was instantly drawn to the game's over-the-top style, Japanese-influenced ultra-violence, and ridiculous protagonist. It was everything I could ever hope for in an M-rated Wii game, and thanks to its unique design direction and storytelling, it was much, much more.
Review: No More Heroes: Heroes' Paradise (Sony Playstation 3)
7 August 2011
Summary: : No More Heroes: Heroes’ Paradise is the sort of game that will please big fans of the game it’s remade from, and might entertain new players with no exposure to the series, but lacks the significant content additions or mechanical repairs that would be needed to appease anyone else. The game does look and sound very good, and the option of being able to play the game with both the Wiimote and the controller is certainly a welcome one.
Excerpt: No More Heroes is generally accepted as one of the Wii's best games and with reason. Although flawed, it is a great example of how important a unique personality is to a game. Taken at face value, it is a somewhat common action-brawler, but the amount of personality injected by its uniquely Japanese characters and setting instantly elevates it to a memorable experience.
Excerpt: No More Heroes: Heroes’ Paradise is a strange dichotomy. On one hand, it boasts hilarious references to Otaku culture and dialogue, general Japanese quirkiness and slickly directed cut-scenes. The cell-shaded art style employed for the game’s colourful cast of characters is really distinctive, as are their manic personalities.