Summary: I bought this along with Ninja Gaiden Sigma (1). The graphics and game play is better than part one, but still the same way of fighting enemies. The hack and slash of this game is boring and is not fluid. and I am not motivated to play it at all.
Summary: deep challenge system seems like it adds replay value, does not. game itself features many costume and weapon unlocks but basic button mashing mayhem is the real name of the game. slow paced, unoriginal and repeating bosses, horrible loading times and overall uninteresting, especially compared to 'Ninja Gaiden Sigma'
Summary: I remember playing the first installment of this game years ago on the Xbox. I was really excited to play NGS2 after such a long time. Graphics are really good, somewhat interesting story, nice female characters; all the elements are there! Somehow, I didn't feel it as good as I thought it'd be. Maybe because for a few months right before playing this game, I had been playing Demon's Souls.
Summary: Pros: Graphics Cut scenes Game play Cons: Some bosses were too easy and some were too annoying. Like one boss you couldn't attack with your melee weapons. You had to use a bow/arrow or your shotgun to beat it. Skulls are useless (only gives you discounts on items) Save points are annoying. You can only create a new save file after the end of every chapter. When you save at the statues, it will overwrite your current save file.
Summary: This game is all about action, and it has a highly addictive combat system; which is based in the numerous weapons that Ryu can hold. The single player campaign is polished, and the huge amount of mid-boss and bosses is a very nice touch for this genre. Despite the fact that the PS3 version has less blood and gore, it shouldn't be a detriment for not considering this game, especially if you have never played the Xbox 360 version.
Summary: Ninja Gaiden Sigma 2 was an OK game, nothing new, just the same old button mashing and slashing. The new characters are nice, but they have very short missions to have any real impact on the game. This game has no replay value. Once you beat it, there is really no reason to play it again. At least in Ninja Gaiden Sigma 1 you had an incentive to search all over for those golden scarabs because if you collected all of them, it unlocked the calssic arcade game from the 80s.
Style over Substance: No where near the depth of the First one!!
J. Dunne "JD", Amazon
19 November 2009
Summary: Ninja Gaiden for Xbox, and than Sigma for PS3 was perhaps one of my favorite all-time games, this game is okay. Perhaps if I never played Sigma 1, I would have given this game a 4-star, as an intense action game only --- not expecting anything deeper. I expected more, and I felt it was stale, and if anything a step backwards from the first.
Summary: I have been waiting for this game to come out for a long time, only to be very dissapointed in almost everything this new producer has TAKEN OUT of this game. Being a Ninja Gaiden fan since the days of the NES(Nintendo Entertainment System)the series is going downhill if this keeps up. Tomonobu need's to make some type of comeback after this embarissment made to the game he created.
Summary: First about the gore: it is toned down in some places, yet untouched in others. It doesn't hurt the gameplay, but comes off as a deliberate attempt to make the game inferior in some way to its X-Box counterpart. I think the loss of limbs is very exaggerated, and enemies minus an arm or leg actually become more dangerous as they attempt powerful suicide attacks. This effectively punishes you for doing damage unless you finish them off quickly.
Summary: I've been a fan of Ninja Gaiden games for about as long as I've been playing video games. Even back on my NES, Ninja Gaiden was known for it's quality as much as it's difficulty. When Ninja Gaiden made the jump to the Xbox with Ninja Gaiden and then Ninja Gaiden Black I was only even more impressed with Tecmo's work with the series.