Conclusion: If you’re lucky enough to own both an Xbox 360 and PS3, we’d recommend the arterial splatter the original version offers over the stack of extra content featured in this PS3 update. Co-op is a bit of a cop out all told, and the other additions made to the game are largely superfluous.
Excerpt: Ninja Gaiden 2 was gory, by gory I don’t mean a splash of blood here and there, but rather I’m talking of limbs that could be lopped off, leaving a bloody mess that would probably result in overtime for the cleaners.
Summary: While the first Sigma featured a drastic graphical improvement thanks to the console generation jump, Sigma 2 doesn’t have the same immediately noticeable upgrade. Because it’s not jumping generations, the changes are less about visuals and more about subtle improvements to the controls and...
Excerpt: Ninja Gaiden has earned its place in the video game hall of fame. It’s one of those games that even if you haven’t played it, you know of it for some reason. Ninja Gaiden has become so well known due to its high difficulty level and precise use of combos, blocks and counter attacking.
Excerpt: Follow the Bouncing Boobs or Purple Haze If you haven’t played this game the way it was meant to be played (read: as Ninja Gaiden 2 on the Xbox 360), then the underwhelming nature of this PS3 port will be easier to stomach. But wait! you balk, incredulous.
Summary: Ninja Gaiden Sigma 2 is the ultimate Ninja Gaiden, featuring characters from the previous installments that have defined the franchise. Combining both melee and long-range battles against enemies, the game requires skillful and strategic playing to successfully journey through the missions.
Conclusion: Polished, tweaked and streamlined, this is Ninja Gaiden 2 done a half-step better. The addition of new modes, characters and an online option are absolute positives, and if you haven't played last year's release, this is definitely the one to get.
Excerpt: In the Xbox 360's Ninja Gaiden II , there's a staircase. It's gray, made of stone, and rather long. Dramatic music plays as the hero ascends. What separates this scene from Metal Gear Solid 3 's "heroic ladder climb" are the ninjas. Dozens upon dozens of ninjas. A hundred, even.
Conclusion: Concept: Gaming’s equivalent of a director’s cut – except this director yanked out most of the blood
Graphics: Stunning save for a few bland backgrounds
Sound: Surprisingly decent English localization
Playability: Combat is tight as long as it’s not blocked by a fence or column