Excerpt: I'll admit it, I really wanted NeverDead to be a great game. From the first time it was announced, back at E3 a few years ago (complete with headless presenter), it seemed like a unique mechanic to introduce to a third person action game. Now, upon the game's release -- that's true, the game's intention are still as pure as before, but everything else is so incredibly disappointing that it almost feels unfair.
Excerpt: Losing a loved one and paying the price is a theme that has been used before in numerous videogames (for example, God of War and Shadows of the Damned), but NeverDead has a slight twist to it with the protagonist, Bryce Boltzmann, being punished for centuries with an immortal Demon body but not a Demon mind.
Conclusion: There's a pretty good game to be found here underneath a considerable pile of design and execution flaws. It's worth a look right now for the more patient, curious, and tolerant player, but if you're on the fence, you might wait until the summer gaming drought.
Excerpt: is great. It really is. A dude who dies hardcore at the hands of a demon runs around on a seemingly ceaseless quest for vengeance. He gets mangled and dismembered but he doesn’t really die; his parts operate independently of his torso, and he can still function. Plus, he has a sassy babe by his side who helps him out but never misses an opportunity to take a jab at the guy’s position and appearance. Great idea. …terrible execution.
Summary: Immortality has its drawbacks. Yes, you do get to live a life free from the health concerns that haunt mortal beings, but the rolling snowball of past regret can incapacitate you in your day-to-day living. Outstanding gifts rarely exist without some drawback, and that frustrating dichotomy is exhibited in NeverDead. Like Bryce, its perpetually living protagonist, NeverDead has abundant strengths.
NeverDead Review | Less Than The Sum Of Its (Body) Parts
31 January 2012
Conclusion: The Short Version: NeverDead works better in brainstorming than it does on consoles. Imaginative yet flawed concepts fall prey to repetition and drudge at every opportunity, resulting in an experience that's worth much less than the sum of its (body) parts. Solid and functional, but not the revelation we were hoping for.
Pros: Solid ranged combat, Surprisingly enjoyable if flawed swordplay, Some great ideas, enjoyable in parts
Cons: Solid ranged combat, Surprisingly enjoyable if flawed swordplay, Some great ideas, enjoyable in parts, Dismemberment and decapitation isn't actually any fun, Contrived puzzles and boss fights, Lacks variety and personality
Excerpt: Limb-er up for a legless adventure It’s a depressing fact of life that should you become a majorly successful human being, you’ll face an inevitable downfall that will leave you a laughing stock to the cretins whom once worshipped you, now desperately trying to slam you. Rock stars have succumb to sod’s law, estate agents have their minor tumbles and as NeverDead proves, noble demon hunting knights of yore can also very easily spiral into a multiple century downfall.
Pros: Simple yet fun combat, Destructible environments add to the carnage, Great CGI cut-scenes and soundtrack
Cons: Basic locales do nothing much to excite, Waves of enemies tend to repeat themselves, Fun combat doesn’t evolve but simply stays the same
Excerpt: Aún recuerdo cuando en la Gamescom 2011 tuve la oportunidad de tener una cita con los desarrolladores de NeverDead . Por aquel entonces el hype afloraba en cada rincón y mis ganas de probar el juego eran terribles. Aún recuerdo cuando probé el juego y mis lágrimas , de rabia, caían por mi mejilla. La historia trata de un cazador de demonios inmortal que desde tiempo inmemorables localiza y destruye demonios.