Excerpt: I'll admit it, I really wanted NeverDead to be a great game. From the first time it was announced, back at E3 a few years ago (complete with headless presenter), it seemed like a unique mechanic to introduce to a third person action game.
Excerpt: Losing a loved one and paying the price is a theme that has been used before in numerous videogames (for example, God of War and Shadows of the Damned), but NeverDead has a slight twist to it with the protagonist, Bryce Boltzmann, being punished for centuries with an immortal Demon body but not a...
Conclusion: There's a pretty good game to be found here underneath a considerable pile of design and execution flaws. It's worth a look right now for the more patient, curious, and tolerant player, but if you're on the fence, you might wait until the summer gaming drought.
Excerpt: is great. It really is. A dude who dies hardcore at the hands of a demon runs around on a seemingly ceaseless quest for vengeance. He gets mangled and dismembered but he doesn’t really die; his parts operate independently of his torso, and he can still function.
NeverDead Review | Less Than The Sum Of Its (Body) Parts
31 January 2012
Conclusion: The Short Version: NeverDead works better in brainstorming than it does on consoles. Imaginative yet flawed concepts fall prey to repetition and drudge at every opportunity, resulting in an experience that's worth much less than the sum of its (body) parts.
Pros: Solid ranged combat, Surprisingly enjoyable if flawed swordplay, Some great ideas, enjoyable in parts
Cons: Solid ranged combat, Surprisingly enjoyable if flawed swordplay, Some great ideas, enjoyable in parts, Dismemberment and decapitation isn't actually any fun, Contrived puzzles and boss fights, Lacks variety and personality
Excerpt: Limb-er up for a legless adventure It’s a depressing fact of life that should you become a majorly successful human being, you’ll face an inevitable downfall that will leave you a laughing stock to the cretins whom once worshipped you, now desperately trying to slam you.
Pros: Simple yet fun combat, Destructible environments add to the carnage, Great CGI cut-scenes and soundtrack
Cons: Basic locales do nothing much to excite, Waves of enemies tend to repeat themselves, Fun combat doesn’t evolve but simply stays the same
Excerpt: Aún recuerdo cuando en la Gamescom 2011 tuve la oportunidad de tener una cita con los desarrolladores de NeverDead . Por aquel entonces el hype afloraba en cada rincón y mis ganas de probar el juego eran terribles. Aún recuerdo cuando probé el juego y mis lágrimas , de rabia, caían por mi mejilla.
Summary: Bien que les concepteurs de NeverDead nous offrent un concept qui aurait pu être intéressant, son manque d’originalité et l’absence de diversité en font un jeu ennuyeux qui doit être consommé à très très petites doses.
Pros: +Les améliorations +L’épée +Les éléments du décor qui se détruisent +Démembrement plaisant...
Cons: -...au début -Trop répétitif -Graphisme inégal -Contrôles -Valeur de rejouabilité -Personne en ligne