Excerpt: Oh, Konami. Always trying to branch out with new game ideas. We admire that, but the execution of some of these games leave something to be desired. Case in point – NeverDead, the brain child of producer Shinta Nojiri and the team at Rebellion Developments, had a unique head on its shoulders –...
Excerpt: At first, NeverDead seems like a standard, straight-up action game. You know the type. Walk into a room, kill a bunch of monsters, the door opens up, repeat. Every so often, there’s a mini-boss. At the end of the level, there’s a big boss. Pretty basic stuff. You attack with dual guns, or a sword.
Pros: Boss battles show small flickers of brilliance, Sword combat gets you away from the guns, Destructible environments occasionally work
Cons: The stupid, stupid dismemberments, Rolling around as a stupid head, Awful, stupid dialogue
Summary: Step into the shoes of an immortal demon hunter with detachable limbs and a head that has a tendency to roll away on its own. Battle the forces of hell with a hottie partner, save the world, avenge your wife's death, and try not to forget where you left your arm!
Pros: Fun, campy concept with some great dialogue, Some interesting character designs, When it works, self-mutilation can be fun
Cons: Controls are a mess, especially during combat, Uneven dismember mechanics leads to frustration, One-liners get old fast
Excerpt: Demon hunter Bryce Boltzmann is cursed with immortality. He can’t be killed, and his limbs can be torn off, reattached, and regenerated with ease. Does NeverDead’s dismembered premise bring a welcome twist to the standard action fare, or does it just cause massive headaches?
Excerpt: NeverDead is a game with a couple of interesting ideas at its centre. Its main hook is that the protagonist Bryce Boltzman is immortal. He cannot die, but he can be dismembered, which can be used to his advantage.