Excerpt: At first, NeverDead seems like a standard, straight-up action game. You know the type. Walk into a room, kill a bunch of monsters, the door opens up, repeat. Every so often, there’s a mini-boss. At the end of the level, there’s a big boss. Pretty basic stuff. You attack with dual guns, or a sword. You block. You dodge. And sometimes you get hit.
Pros: Boss battles show small flickers of brilliance, Sword combat gets you away from the guns, Destructible environments occasionally work
Cons: The stupid, stupid dismemberments, Rolling around as a stupid head, Awful, stupid dialogue
Excerpt: Gimmicks, specially made mechanics, hooks; they can all be a sharp double edged sword. On one hand, they can give a video game that special element it needs to push it away from the crowd. However, if the game is not tailored around the special gimmick, made to make the game that much more enjoyable for possessing it, then the game could unintentionally commit electronic hara-kiri. NeverDead, sadly, is the epitome of the latter edge of that blade.
Excerpt: The Japanese have a history of good hack n slash games. Whether it is 2D classics like Castlevania or more modern incarnations like Devil May Cry, the genre is a favorite of many gamers. With Konami’s immense experience in these types of games you would think that NeverDead would prove to be an exceptional title. Unfortunately, it was not meant to be.
Excerpt: Oh, Konami. Always trying to branch out with new game ideas. We admire that, but the execution of some of these games leave something to be desired. Case in point – NeverDead, the brain child of producer Shinta Nojiri and the team at Rebellion Developments, had a unique head on its shoulders – literally – and then fell apart at the seams – also literally.
Summary: Step into the shoes of an immortal demon hunter with detachable limbs and a head that has a tendency to roll away on its own. Battle the forces of hell with a hottie partner, save the world, avenge your wife's death, and try not to forget where you left your arm!
Pros: Fun, campy concept with some great dialogue, Some interesting character designs, When it works, self-mutilation can be fun
Cons: Controls are a mess, especially during combat, Uneven dismember mechanics leads to frustration, One-liners get old fast
Excerpt: NeverDead is a game with a couple of interesting ideas at its centre. Its main hook is that the protagonist Bryce Boltzman is immortal. He cannot die, but he can be dismembered, which can be used to his advantage. Back this with a different sort of art style, a metal soundtrack and you have the foundation for a pretty cool game right? Wrong. The ideas of NeverDead are the ones that make it an awful game to play.