Excerpt: You can tell a lot about a game by the stuff it asks you to pick up. Take Uncharted, for example, which squirrels away unique archaeological treasures off the beaten track, a conceit entirely in keeping with the series' fiction.
Excerpt: I'll admit it, I really wanted NeverDead to be a great game. From the first time it was announced, back at E3 a few years ago (complete with headless presenter), it seemed like a unique mechanic to introduce to a third person action game.
Excerpt: Losing a loved one and paying the price is a theme that has been used before in numerous videogames (for example, God of War and Shadows of the Damned), but NeverDead has a slight twist to it with the protagonist, Bryce Boltzmann, being punished for centuries with an immortal Demon body but not a...
Conclusion: There's a pretty good game to be found here underneath a considerable pile of design and execution flaws. It's worth a look right now for the more patient, curious, and tolerant player, but if you're on the fence, you might wait until the summer gaming drought.
Summary: When creating a videogame protagonist with a particular super power, there's an extra responsibility to create a challenging, rewarding sense of balance. If your hero has enhanced strength and speed, how do you keep enemy opponents threatening without undermining the player's advantages?
Excerpt: At first, NeverDead seems like a standard, straight-up action game. You know the type. Walk into a room, kill a bunch of monsters, the door opens up, repeat. Every so often, there’s a mini-boss. At the end of the level, there’s a big boss. Pretty basic stuff. You attack with dual guns, or a sword.
Pros: Boss battles show small flickers of brilliance, Sword combat gets you away from the guns, Destructible environments occasionally work
Cons: The stupid, stupid dismemberments, Rolling around as a stupid head, Awful, stupid dialogue
Summary: Step into the shoes of an immortal demon hunter with detachable limbs and a head that has a tendency to roll away on its own. Battle the forces of hell with a hottie partner, save the world, avenge your wife's death, and try not to forget where you left your arm!
Pros: Fun, campy concept with some great dialogue, Some interesting character designs, When it works, self-mutilation can be fun
Cons: Controls are a mess, especially during combat, Uneven dismember mechanics leads to frustration, One-liners get old fast