Excerpt: You can tell a lot about a game by the stuff it asks you to pick up. Take Uncharted, for example, which squirrels away unique archaeological treasures off the beaten track, a conceit entirely in keeping with the series' fiction.
Excerpt: It’s always nice to be vindicated. Last week, on the first ever episode of StickSkillsRadio , host Dave Searles and I speculated based on pre-release media that NeverDead just isn’t going to be a compelling game.
Summary: Any good it might have had is quickly swallowed up by glitches, poor design choices or a plethora of other issues. The desperate or the gullible may find a glimmer of fun hidden somewhere in the pit. How we score: The Destructoid Reviews Guide
Excerpt: I'll admit it, I really wanted NeverDead to be a great game. From the first time it was announced, back at E3 a few years ago (complete with headless presenter), it seemed like a unique mechanic to introduce to a third person action game.
Excerpt: Losing a loved one and paying the price is a theme that has been used before in numerous videogames (for example, God of War and Shadows of the Damned), but NeverDead has a slight twist to it with the protagonist, Bryce Boltzmann, being punished for centuries with an immortal Demon body but not a...
Excerpt: At first, NeverDead seems like a standard, straight-up action game. You know the type. Walk into a room, kill a bunch of monsters, the door opens up, repeat. Every so often, there’s a mini-boss. At the end of the level, there’s a big boss. Pretty basic stuff. You attack with dual guns, or a sword.
Pros: Boss battles show small flickers of brilliance, Sword combat gets you away from the guns, Destructible environments occasionally work
Cons: The stupid, stupid dismemberments, Rolling around as a stupid head, Awful, stupid dialogue