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NeverDead
6.1 out of 10

NeverDead

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Reviews and Problems with NeverDead

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NeverDead

NZGamer.com
2 October 2012
  • Excerpt: Watch out demons. It’s an undead, head rolling, stick slashing equivalent to the button masher.
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NeverDead Review

VideoGamer.com
11 April 2012
  • Excerpt: You can tell a lot about a game by the stuff it asks you to pick up. Take Uncharted, for example, which squirrels away unique archaeological treasures off the beaten track, a conceit entirely in keeping with the series' fiction.
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Overall 3
3.0
Value for money 2
2.0
Gameplay 2
2.0
Graphics 8
8.0
Sound 3
3.0
Addiction 2
2.0

A Bridging Gimmick Too Far

GIN
26 March 2012
  • Excerpt: Gimmicks, specially made mechanics, hooks; they can all be a sharp double edged sword. On one hand, they can give a video game that special element it needs to push it away from the crowd.
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Overall 6
6.0
Gameplay 5
5.0
Functionality 6
6.0
Appearance 6
6.0
Lastability 5
5.0

NeverDead

Cheat Happens
5 March 2012
  • Excerpt: I'll admit it, I really wanted NeverDead to be a great game. From the first time it was announced, back at E3 a few years ago (complete with headless presenter), it seemed like a unique mechanic to introduce to a third person action game.
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Overall 4
4.0

NeverDead Review

GamerNode
21 February 2012
  • Summary: The immortality idea was meant to deepen gameplay, instead it fought against it.
  • Pros: Unique gameplay concept, Beautiful cutscenes
  • Cons: Fumbled mechanics, Uninteresting characters
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Overall 6
6.0

NeverDead (PS3)

EL33TONLINE
21 February 2012
  • Excerpt: Losing a loved one and paying the price is a theme that has been used before in numerous videogames (for example, God of War and Shadows of the Damned), but NeverDead has a slight twist to it with the protagonist, Bryce Boltzmann, being punished for centuries with an immortal Demon body but not a...
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Overall 7
7.0
Gameplay 7
7.0
Funfactor 7
7.0

NeverDead

Digital Chumps
8 February 2012
  • Conclusion: There's a pretty good game to be found here underneath a considerable pile of design and execution flaws. It's worth a look right now for the more patient, curious, and tolerant player, but if you're on the fence, you might wait until the summer gaming drought.
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Overall 2
2.0

NeverDead

Destructoid
8 February 2012
  • Summary: When creating a videogame protagonist with a particular super power, there's an extra responsibility to create a challenging, rewarding sense of balance. If your hero has enhanced strength and speed, how do you keep enemy opponents threatening without undermining the player's advantages?
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Overall 3
3.0

NeverDead

GamesRadar
3 February 2012
  • Excerpt: At first, NeverDead seems like a standard, straight-up action game. You know the type. Walk into a room, kill a bunch of monsters, the door opens up, repeat. Every so often, there’s a mini-boss. At the end of the level, there’s a big boss. Pretty basic stuff. You attack with dual guns, or a sword.
  • Pros: Boss battles show small flickers of brilliance, Sword combat gets you away from the guns, Destructible environments occasionally work
  • Cons: The stupid, stupid dismemberments, Rolling around as a stupid head, Awful, stupid dialogue
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Overall 4
4.0

NeverDead Review

G4
2 February 2012
  • Summary: Step into the shoes of an immortal demon hunter with detachable limbs and a head that has a tendency to roll away on its own. Battle the forces of hell with a hottie partner, save the world, avenge your wife's death, and try not to forget where you left your arm!
  • Pros: Fun, campy concept with some great dialogue, Some interesting character designs, When it works, self-mutilation can be fun
  • Cons: Controls are a mess, especially during combat, Uneven dismember mechanics leads to frustration, One-liners get old fast
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