Reviews and Problems with Need for Speed Undercover
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This Racer Has A Broken Speedometer
22 September 2009
Conclusion: Concept: Race around a large world as an undercover cop in order to attract the attention of smugglers
Graphics: The overuse of bloom lighting is not a good choice, and overall the game looks unrefined and suffers from pop-up
Sound: As always, the cop chatter in the game is excellent.
Excerpt: The developers of Need for Speed: Undercover took an interesting route with their video sequences; while most games these days take advantage of the fact that we can make hyper-realistic looking computer graphics and use computer-generated graphics in their video sequences, Need for Speed: Undercover actually uses filmed sequences.
Summary: Need for Speed Undercover is a step on the right direction. It is much better than Pro Street and slightly better than Carbon, but it sill fails to match the greatness of Most Wanted. Coupled with technical issues and unexciting races, it comes way short of other racing games in the system, most notably EA’s Burnout Paradise.
Conclusion: The name of the game in Undercover is open world driving and lots of it. Snuggling up to an international crime syndicate from the lowest small-time hack to the pinnacle of white collar crime, causing mayhem and winning races gets you noticed and pulling jobs gets you street cred. It all spills onto the road by way of Highway Battles (staying ahead of the competition or taking them out), checkpoint, sprint, battle, circuit, and highway racing, and countless opportunities...
Excerpt: Need for Speed has never looked likely to win a game of the year award, but for a long time it's been a fairly dependable series. You could more or less bank on EA delivering a fun arcade racer that didn't take itself too seriously, and because of this it's won a huge number of fans. Need for Speed ProStreet threw a spanner into the works with its drastic change of style from open-world arcade racer to closed circuit sim, but we thought Undercover was going to set things...
Summary: With Need for Speed Undercover, this series is just spinning its wheels in the mud. While the return to the open-world format is nice, the game never requires the player to explore. The single-player features what could be labeled as the same storyline as the five previous titles, featuring silly characters and even sillier cut scenes. The mission objectives are repetitive (even for a racing title) and offer no motivation to go beyond the critical path.
Excerpt: : With this new age of downloadable updates that bring the act of game patching to the console horde, it is only fair that our reviews reflect the product at hand in its current light. NFS: Undercover launched with a problematic game engine that struggled to maintain a steady framerate, which hurt both gameplay and the visuals. The gaming press made it very clear to EA that the sloppiness of the framerate really hurt the game.
Excerpt: Who on earth is this terrible game supposed to be for? The target audience certainly isn't gamers with next-generation systems whose frame of reference will be titles like Burnout Paradise , MotorStorm and the superlative Midnight Club: Los Angeles . They'll laugh at the lifeless streets, bad driving, dated multiplatform graphics and pathetic attempt at a storyline in Need for Speed Undercover . Maybe it's for fans of car culture who've never seen a videogame.
Excerpt: Need for Speed Undercover has players racing through speedways, dodging cops and chasing rivals as they go deep undercover to take down an International crime syndicate. The new game heralds the return of high-intensity police chases and introduces the all-new ‘Heroic Driving Engine’ - a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles.