Conclusion: The Bad Useless drifting makes for a bland driving experience Never feels like an epic cross-country race Pointless QTE sections Need For Speed: The Run is available to buy from Play.com At HEXUS, we invite the companies whose products we test to comment on our articles.
Conclusion: It’s something of a shame that The run ended up as the halfway house between Criterion’s efforts and the madcap racers that Black Box usually produce then, as the result is a curiously half-baked and tentative step forward for a developer that needed to find its feet after the technical issues and...
Summary: It's called The Run. An illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies.
Conclusion: I wanted to like The Run and early on, I genuinely did, but things quickly started to fall apart, culminating in some courses that were nothing but pure frustration. A few bright spots and interesting online aren't enough to escape mediocrity.
Summary: Need for Speed goes cross country in the Run, a story-driven quest to beat out over 200 drivers for a $25 million purse to race from San Francisco to New York City in an array of speed machines ranging from the mundane to the gorgeously exotic.
Pros: Fast-paced and exciting action, Many miles of road to conquer, Many cars, each with a distinct feel, Excellent online support
Cons: AI frequently goofy, Graphics are hit and miss, Race objectives don't vary much leading to a lot of repetition, Minor lack of refinements throughout
Excerpt: The Need for Speed franchise seems to be faltering in the face of stern competition. The Run isn't the worst racer out there, but struggles to find cohesion and may cause many fans to look elsewhere for a high-octane fix.
Pros: Vehicle physics are admirable. Good variation in terrain, powered by the extremely capable Frostbite 2.0 engine. Autolog functionality is as good as ever.
Cons: Largely irrelevant story. Questionable AI. Quick Time Events have no place here. An overall lack of polish, particularly evident in checkpoint locations and vehicle positioning.
Excerpt: Less of a run, more of a stumble It’s no good being a run of the mill wannabe racing driver anymore. If you want to make it in this world, you have to reach new extremes to excel adrenaline rather than simply reach the finish line.
Pros: Genuinely awesome set-pieces, Autolog spurs up some competitive spirit even in single player
Cons: Ridiculously scripted feeling races, Dull track design, Incredibly vague story populated by extremely dislikeble cretins
Summary: After all that hard work in the campaign, as you’re about to complete the 3000 mile journey of The Run, you’d at least expect the final race to be a thrilling one. But you soon realize that you’re driving skills have very little to do with your performance in this race, as no matter how ahead or...
Conclusion: I handed out the grade 5 / 10 in my review. The game was packed with annoying flaws, the graphics scrubby, the technology behind the racing poor the experience hollow, the variation poor. Staff discussion kept coming round to the same point: something in Need for Speed needed to change.