Conclusion: The Bad Useless drifting makes for a bland driving experience Never feels like an epic cross-country race Pointless QTE sections Need For Speed: The Run is available to buy from Play.com At HEXUS, we invite the companies whose products we test to comment on our articles. If any company representatives for the products reviewed choose to respond, we'll publish their commentary here verbatim.
Conclusion: It’s something of a shame that The run ended up as the halfway house between Criterion’s efforts and the madcap racers that Black Box usually produce then, as the result is a curiously half-baked and tentative step forward for a developer that needed to find its feet after the technical issues and wayward pacing that plagued Undercover .
Summary: It's called The Run. An illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination as you battle hundreds of the world's most notorious drivers on the country's most dangerous roads.
Conclusion: I wanted to like The Run and early on, I genuinely did, but things quickly started to fall apart, culminating in some courses that were nothing but pure frustration. A few bright spots and interesting online aren't enough to escape mediocrity.
Summary: Need for Speed goes cross country in the Run, a story-driven quest to beat out over 200 drivers for a $25 million purse to race from San Francisco to New York City in an array of speed machines ranging from the mundane to the gorgeously exotic.
Pros: Fast-paced and exciting action, Many miles of road to conquer, Many cars, each with a distinct feel, Excellent online support
Cons: AI frequently goofy, Graphics are hit and miss, Race objectives don't vary much leading to a lot of repetition, Minor lack of refinements throughout
Excerpt: Less of a run, more of a stumble It’s no good being a run of the mill wannabe racing driver anymore. If you want to make it in this world, you have to reach new extremes to excel adrenaline rather than simply reach the finish line. Assuming you’ll survive to reach the finale of a race nowadays is considered something of a luxury, what with emphasis placed in bonnet smacking, rockets in windscreens and even structure demolishing in more recent titles.
Pros: Genuinely awesome set-pieces, Autolog spurs up some competitive spirit even in single player
Cons: Ridiculously scripted feeling races, Dull track design, Incredibly vague story populated by extremely dislikeble cretins
Excerpt: The Need for Speed franchise seems to be faltering in the face of stern competition. The Run isn't the worst racer out there, but struggles to find cohesion and may cause many fans to look elsewhere for a high-octane fix.
Pros: Vehicle physics are admirable. Good variation in terrain, powered by the extremely capable Frostbite 2.0 engine. Autolog functionality is as good as ever.
Cons: Largely irrelevant story. Questionable AI. Quick Time Events have no place here. An overall lack of polish, particularly evident in checkpoint locations and vehicle positioning.
Summary: Need for Speed: The Run se docela dobře hraje, nabízí zajímavý vozový park, pěkné tratě, ale také celkem nudnou hlavní kampaň, která navíc trvá nějaké čtyři hodiny. Právě tyto dva nedostatky strhávají hodnocení hodně dolů. Potenciál tak zůstal nevyužit, což je docela škoda, protože z tohoto tématu se dalo vymáčknout víc, daleko víc. Každopádně pokud si chcete občas jen zazávodit a hodláte hrát i multiplayer, nejhorší volba Need for Speed: The Run určitě není.
Summary: Die Pressemeldung klingt verlockend: Need for Speed: The Run setzt mit nie dagewesener Grafik und optimierter Physik dank der bahnbrechenden Frostbite 2 Engine neue Maßstäbe und versetzt dich mit einer tiefen und fesselnden Story in eine verbotene Welt voller heißer Autos und atemberaubender Geschwindigkeiten, in der du das Rennen deines Lebens fährst". Wow, erwartet uns demnach ein absolutes Highlight..?