Excerpt: Rockets are being fired into the snow-covered peaks of the Rocky Mountains, causing a series of avalanches as I attempt to manoeuvre my incredibly expensive supercar down a snaking downhill road.
Conclusion: The Good The Bad Useless drifting makes for a bland driving experience Never feels like an epic cross-country race Pointless QTE sections Need For Speed: The Run is available to buy from Play.com At HEXUS, we invite the companies whose products we test to comment on our articles.
Excerpt: The Need for Speed series has a very strong history; however there have been some serious peaks and troughs in the releases. Black Box falls right into this, with some stellar additions a number of years ago, but who have failed to live up to much of the hype surrounding their releases in recent...
Conclusion: It’s something of a shame that The run ended up as the halfway house between Criterion’s efforts and the madcap racers that Black Box usually produce then, as the result is a curiously half-baked and tentative step forward for a developer that needed to find its feet after the technical issues and...
Conclusion: I wanted to like The Run and early on, I genuinely did, but things quickly started to fall apart, culminating in some courses that were nothing but pure frustration. A few bright spots and interesting online aren't enough to escape mediocrity.
Excerpt: There once was a proud franchise called Need for Speed . They were car games that glorified the street racer, pampered the inner tuner in all of us, and allowed for aesthetic car modifications outrageous enough to make Liberace blush. Now it seems to be a brand without an identity.
Summary: It's called The Run. An illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies.