Summary: Owning nearly every edition of Need for Speed in the series, I've come to like how EA normally approaches a game - bad story line, cool cars, easy upgrades, and interesting "missions". They've made some really great games. When I see a Need for Speed game title, I should have certain expectations.
Summary: Ok where should I begin? This game fancies itself as some kind of a perfect cross between a sim and an arcade racer, but the truth is that it totally fails to accomplish this goal. It seems that being stuck in the middle ground isn't doing this new NFS installment any favors and let me explain why.
Summary: For starters, I dont hate this game. In fact the first 3-5 hours of the game are fantastic. It looks beautiful, has variety in the races, the "objectives" in each race give you something to do other then finish in first. And it is very entertaining though and through.
Summary: This game would be great if it didn't have so many problems. I bought this game thinking finally NFS has a good game that isn't all street racing. The game itself IS really good and is a lot of fun...when it works.
Summary: Unless you have 30 years racing experiance and some sort of Logitech
steering wheel, Id steer clear of this game (excuss the pun). I found that the
controller configuration is fine, if your hands are on backwards, and that
getting your car to stay on the track is more difficult than flapping your...
Excerpt: Need for Speed Shift is possibly the worst driving game ever created. An absolute fail by EA the handling of cars is so unrealistic and poor. The cars however are very nice to look and can be modified and you can even modify your paint job.
Class Leading Cockpit View - Shame it was released as a Beta Test
D. G. Carter "D Carter", Amazon
19 September 2009
Summary: This game could be so good. The cockpit view is ground-breaking in its concept of introducing depth of field, superb engine sounds with all the ambient noise of the car and track, the acceleration/braking movement, dirtying windscreen, etc.