Reviews and Problems with Need for Speed Most Wanted
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Feel the Need For Speed: Most Wanted Review
New Gamer Nation
10 January 2013
Conclusion: Need For Speed: Most Wanted gives the feeling that it’s more about the bragging rights than the rewards of being a street racer. NFS: MW is for those gamers who love high-speed racing with a shot of adrenaline and a side of exploration. At the end of the day, it’s still very fun and can become quite addictive.
Summary: Need for Speed: Most Wanted begs you to play it, to explore Fairhaven, to take your skills online, and to become the best racer in this open-world setting. It's a perfect addition to the franchise and keeps you strictly focused on driving and competing.
Pros: Great open-world city to explore, Intense, fun gameplay, Always focused on driving without the fluff
Cons: Mediocre police pursuits, Limited events for each car, Some confusion for online play
Conclusion: The latest Need for Speed release has its share of slip-ups, but it’s mostly able to sideline them and deliver a fast, fun open world racing game very much like Criterion’s classic Burnout Paradise. Although there are no allusions to that game on the box, this is an arcade racer with a city to roam, cars to crash, billboards to smash, and a clever integration of single and multiplayer gameplay to get lost in.
Excerpt: Over the years, we have seen the Need for Speed franchise evolve from a simple arcade racer to one with cops, drifts, street races, horrible out of car experience (seriously EA, what were you thinking?), and even human elements such as betrayal.
Pros: Gameplay very similar to Burnout Paradise. Immediate access to the best cars on the roster, no frills racing.
Cons: Can get a little too arcade for somebody's liking.
Conclusion: Need for Speed Most Wanted does a great job at what it's supposed to - the cars feel good, the game looks pretty and the multiplayer is phenomenal. Some curious decisions hurt more than they help, and I'll never get used to the LSD inspired intro videos, but overall it's evidence that Criterion are getting ever closer to nailing that balance between arcade and simulation racing.