On the surface, it's good. But below, it stinks, sort of.
15 September 2011
Summary: I haven't played a ton of the modes in this game. Mainly I have played a good deal of the Road to Glory mode. As the quarterback, I only have the option of playing offense, so I'll leave some feedback here regarding that gaming experience. I really enjoyed the new addition, which is a full schedule of playing high school games in your character's senior season, including playoffs. The ability to use Team Builder to construct your high school, with logos, field, etc.
Summary: First of all I'm a GIANT NCAA Fan! Secondly, I've bought every NCAA Football game that has been released on PS3. Every year I say that I won't buy next year's game unless they add a lot more stuff and each year I buy it thinking this is the year. I wish I would have skipped this year's game. The only thing that is really different is the coach contracts and a few minor tweaks here and there.
Summary: Pros and Cons ***************Pros -Coaching Carousel is new to this series, it's far from perfect but adds some longevity to offline dynasty -Custom playbooks...this used to be in series back in the PS2 days, so it's not really new but very useful -Custom conferences, helps to maintain balance of power ***************Cons -EA added dreadlocks on some players, you will see more dreadlocks in a single game than you will see pass interference called in 1000 games -Freezing,...
Summary: I skipped NCAA 2011, but had a blast with 2010, and NCAA is a game you don't need to get every year since EA doesn't really update anything, they have like 2 people work on small updates (one on graphics and one on rosters and AI). It is a shame there is no competition in the football market for EA, but thats another topic.
Summary: Complete AI control of the game. User skill, once again, thrown out the window. Passing accuracy - controlled and unrealistic. Wide open receivers missed, especially in key moments. Passes led to the AI defender so they can intercept it. Also, why does the QB get "stuck in mud" after the snap? I can't move him out of the pocket on some plays and of course, he gets sacked. Blocking - controlled and unrealistic (and terrible). Still an issue with football games.
Review for avid NCAA 11 users thinking about upgrading
Get Lost, Amazon
13 July 2011
Summary: First off, I'm a huge NCAA 11 fan. I played well over 300 times in online mode. This review will highlight subtle differences between NCAA 11 & 12. If you didn't play NCAA 11, this review won't be that helpful. Playbooks & plays: -Custom playbooks. I spent a good hour or two picking my plays. There are a lot of plays to choose from, however some are missing (see below)!
Summary: NCAA Football 12 is a step up in a couple areas from NCAA 11 and a step down in quite a few others. I personally feel NCAA 12 is not worth the upgrade over NCAA 11 and quite frankly I would rather have NCAA 11 than NCAA 12. Improvements: *Scrambling QBs actually scramble now! Guys like Denard Robinson will take off on you forcing you to gameplan properly and use the Spy option. *Zone defenses actually work. In NCAA 11 you never called them since they were so broken.