Excerpt: NCAA Basketball 10 is the final college basketball game in a long running series from Electronic Arts. As of this review, the 2011 release was cancelled mainly due to a series of legal woes based around representation of college players in the games. It�s really unfortunate that this is the final game as Electronic Arts had a solid basis for a basketball game due to the continual development of their NBA franchise.
Excerpt: College basketball has consistently played second fiddle to the NBA in videogames, with releases full of similar feature sets often a year or two behind their "professional" counterparts. This year's NCAA Basketball 10 , developed by EA Canada, does a great deal, to buck that tradition, mirroring NBA Live 10 's gameplay so perfectly that it's a bit uncanny; it's like The Talented Mr. Ripley with basketball instead of Jude Law and Matt Damon.
Pros: you think March Madness isn't just a bad case of seasonal affective disorder and the NBA is dominated by spoiled show-offs.
Cons: scrimmage sounds like a type of letttuce and hoops are meant for hulaing.
Summary: NCAA Basketball 10 brings the emotion, intensity, and spirit of college basketball by capturing every detail in the stadium, from cheerleaders and mascots to wild crowds and real NCAA Basketball announcers, while refining and improving last year's core gameplay functions, adding more depth to the ‘styles of play’ and ‘set your tempo’ features.
Excerpt: After revamping the once dominant March Madness franchise with last year's inaugural edition of NCAA Basketball, EA Sports is once again taking college hoops fans back to the hardwood for its second season on campus. With a focus on atmosphere and fundamentals, NCAA Basketball 10 seeks to deliver the most authentic college basketball videogame yet.
Conclusion: I think that EA has made some real progress with the series. You absolutely have to give them some major props for creating such a real presentation. With the help of CBS and ESPN they have made the NCAA Basketball game much better. With that said, EA still needs to tweak their control scheme a bit and make it work better with situations. The lack of obvious dunks and drives keeps this from becoming an excellent title. EA has come this far, let's hope they go further.
Excerpt: The speed, the enthusiasm. The youth, the angst. Teens growing into manhood right before your eyes. The crowd doesn't just go wild. It's rapturous for the whole game. Every second, it's on its feet jumping up, down, up, down, as one. The mascots are court jesters enhancing the fight; the cheerleaders whip you into a deeper frenzy. This is the standard of sports excitement, and when one team goes down, this is deep loss.
This Student Athlete Fails To Learn From Past Mistakes
20 November 2009
Conclusion: Concept: Fine-tune the gameplay and add motion offense to deliver an authentic college hoops experience
Graphics: With exciting replay packages and a wealth of statistical overlays, the CBS presentation quality rivals the best in any sports game
Sound: Having two broadcasting teams breaks up the repetitive commentary, but why does Bill Raftery sound like a cartoon dog?