Excerpt: Naughty Bear: Panic in Paradise is the sequel to the poorly received yet mildly popular Naughty Bear from 2010. Once again, you play as Naughty, a teddy bear who hasn’t been invited to a party that all the other teddy bears in town have been invited to. Instead of accepting the fact that none of the bears like him, he decides to show them why they hate him so much; by killing every single one of them.
Conclusion: Had the core gameplay been better polished then Naughty Bear would have been able to get away with having only a few solitary environments to explore, but as it stands it's a hell of a lot of fun for a couple of hours, but that's your lot. For all its flaws though, you have to applaud the intent and salute the setting. It's a shame we don't get more of this type of experiment hitting our shelves in the UK.
Summary: Naughty Bear is a cheeky action game featuring a unique blend of comic mischief and astonishingly bad behavior. You take on the role of Naughty Bear, a bear driven to seek vengeance after the other bears don’t invite him to the big birthday party, and is now hell bent on manipulating and terrorizing the blissful bears inhabiting the Island of Perfection.
Excerpt: Through sneaking, sabotage, traps, and classic videogame ultra-violence, Naughty wreaks his terrible vengeance upon a town full of irresistibly soft targets. It's a cute concept, if a little bit sick, but it turns out this bear some serious issues aside from being a complete sociopath. The peaceful setting for all this fluff-shed is the colorful Bear Island, where all the stuffed residents perpetually participate in picnics, parties, and other joyful activities.
Excerpt: There has been some great hype in the last few months revolving around this disturbing game. You only have to watch the trailers to know that Naughty Bear has some serious mental health issues. Or perhaps this game is a social commentary on the increase of bullying in schools and the workplace? Probably not! None the less, it’s fun to dissect and theorise on what were the motivations for creating this game.
Conclusion: Concept: Take a teddy who is more mentally disturbed than a Twilight fan and set him loose to sadistically torture an island full of cuddly wuddlies stuffed with puff
Graphics: Even though this is a cartoon world, it features some of the least detailed graphics we’ve seen on current hardware
Sound: The game’s cutscenes are funnier given the narrator’s proper British accent
Playability: You’re never short on terrible mischief to cause, especially since deadly weapons are...