Summary: MX vs. ATV Untamed features bigger, more populated outdoor open-world environments, an X-cross career mode showcasing all eight vehicles and the all-new EnduroCross mode pitting gamers against logs, rocks, mud-pits and more, and illustrating the full potential of the game's Rhythm Racing physics engine.
Conclusion: There might be loads of courses, events and vehicles, but most of them aren’t that entertaining, while some are downright frustrating. There’s no point picking this up when the PS3 is so well catered for in the dirt-racing department already.
Excerpt: MX vs. ATV Untamed is to Motorstorm as Forza is to Burnout. While similar in that they’re both off-road racing games, the former is much more based in reality, and is composed of venues you’d expect to see at a rally or on ESPN. Given the previous off-road games by Rainbow Studios and THQ, that’s a little surprising. What isn’t surprising, though, is that their big effort to enter realism isn’t quite what they looked to be going for.
Excerpt: That means that if you hate the MX moments, you'll likely despise the frequent stretches where you're forced to drive a motorcycle. The worst news of all, though, is that you have to clear each track twice consecutively within a series of events. Once you finish a race the first time, regardless of your position, you have to turn around and immediately play through it again (or exit out and lose your progress).
Excerpt: In the past, Rainbow Studios has brought us fantastic titles such as the first two ATV Off-Road Fury games, for the PlayStation 2, in addition to the very awesome SplashDown games, and the MotorCross games. Now, Rainbow Studios is working on games like Disney's Cars and the MX vs ATV series. Now, you'd imagine with so much dirt racing in their bloodline, that a great next-generation motorcross game from Rainbow Studios is a shoe-in, right? Well, I wish it was.